tag:blogger.com,1999:blog-50950034122239654982024-03-14T05:45:51.344-07:00RPG BlogWelcome to RPG Blog! I'll be posting about Role-Playing Games, CRPGs and anything related to gaming in general.Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-5095003412223965498.post-6787720015073738002020-06-03T12:13:00.001-07:002020-06-03T12:13:55.150-07:00Stuck in QuestlordA few years back, I played and beat Questlord twice on my old iPhone. I recently downloaded it again on my iPad. However, I can’t find the way past the first level of Delvmore Depths. There is no entry to the second level as there should be.
In the image below, the passage to level two should be right above where my green player location arrow is.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBdsq1i-DqIREbuqbarWHoscXiMa7mcxXkoiVvvwhgFXKZOgwa46AJecD7DG8rR2IER2mXdZbDq9hu4km9SLIpOmpNjABhbaClwVJmTCUniE3uUUM1Cu_1IATCbffE1relj8mIAUfysldW/s1600/358D661D-F60A-4B42-A19F-06F8DBD91791.png" imageanchor="1"><img border="0" data-original-height="1600" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBdsq1i-DqIREbuqbarWHoscXiMa7mcxXkoiVvvwhgFXKZOgwa46AJecD7DG8rR2IER2mXdZbDq9hu4km9SLIpOmpNjABhbaClwVJmTCUniE3uUUM1Cu_1IATCbffE1relj8mIAUfysldW/s400/358D661D-F60A-4B42-A19F-06F8DBD91791.png" width="300" /></a><br />
Anybody know what’s going on here? I have the necessary quest to proceed, but can’t go any further.Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-68397413305624158312019-12-12T14:58:00.000-08:002019-12-12T14:58:00.780-08:00Dungeon AI and GTP-2By now, many of you will have heard of Dungeon AI, the automated text writer which can create coherent adventures based on some source text and inputs from the users. While not perfect, it allows the player to experience virtually unlimited outcomes in an RPG setting.<br />
<br />
Dungeon AI uses GTP-2, an Open AI program which generates responses using millions of parameters. The output seems to work best when kept to a few words, rather than creating a whole story at once. The user can guide the story by their input, which can help eliminate nonsensical outcomes.<br />
<br />
Transformers are a type of neural network architecture that transforms an input sequence into an output sequence. One example of a transformer program can be found here:<br />
<a href="https://transformer.huggingface.co/">https://transformer.huggingface.co/</a><br />
<br />
I fed the program two sentences describing a castle.<br />
<br />
<span style="background-color: #cfe2f3; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;"><i>Upon the hill stands a large fortress, with many towers and bulwarks. Banners depicting a red dragon waver gently in the breeze.</i></span><br />
<br />
From there, the AI took over and (with my help) created a full setting for an adventure story.<br />
<br />
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<i><span style="background-color: #d3e1eb;">The castle is surrounded by a tall green hedge that extends from the outer walls of the stronghold</span>. <span style="background-color: #d3e1eb;"> The castle guards, armed with shields of bronze and helmets of gold, keep watch over the castle and its surrounding land.</span></i></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb;"><i> The castle has been the center of a civil war since it was built in the time of Tairnadal. During the last battle, the castle was burned and its inhabitants were forced to flee. In the meantime, the walls and towers had been stripped of their protective spell work, and were left to the wind and the elements.</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<i><span style="background-color: #d3e1eb;"> This spell</span><span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"> work was later restored and incorporated into the tower, but was lost when the castle was abandoned. Now, a few people are still allowed to enter the castle, but others must take a deep breath of the bitter wind and climb over the stones and rocky walls to reach the castle's interior.</span></i></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i> The entrance to the castle is guarded by a large number of soldiers dressed in red and white and wielding broad swords, which look very menacing in the dark. These guards are stationed on the eastern and western gates, where one can find a few small buildings that overlook the entire area. From the western gate, one can see a small bridge leading to the nearby town of Korth. This bridge serves the main highway between the castle and the outside world, but the area of the bridge is too dangerous to pass without a very high level of protection.</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i> From Korth, one can see the ruins of an ancient city which once stood on the opposite side of the river. The ruins can be reached by traveling a few miles upriver and crossing a small wooden bridge. At the bridge, one can find a small temple built by the ancient people of the region. This temple's altar has the inscription: "Here lies the soul of a god of fire, the Lord of the Burning Skies".</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i> The temple is guarded by a very large group of soldiers, who are wearing red and gold tunics. The soldiers were apparently summoned by their Lord, who appears as a huge fiery dragon with a long fiery tail. A few of these soldiers are carrying bows that are too heavy to use, but still have the ability to shoot arrows of lightning.</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i> The other troops appear to be more than willing to give the player any loot they want if they have the appropriate level of stealth and patience. One can see from the distance where the group is located, and a sign says: " Fire Keepers - If you are the Lord of Fire, come to this temple and claim your reward."</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i> After walking for about ten minutes, the player will notice some smoke rising from the ruins.</i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<span style="background-color: #d3e1eb; border-radius: 6px; padding: 3px 1px;"><i><br /></i></span></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<i>The AI uses search engine results and the preceding text to produce one to three choices for the next text sequence. Output can be fantastic, realistic or hilarious.</i></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<i><br /></i></div>
<div style="background-color: white; color: #333333; font-family: "Source Sans Pro", sans-serif; font-size: 16px; white-space: pre-wrap;">
<i>The applications for this technology to be used in RPGs are astounding. It's not far-fetched to think that very soon, a dungeon master might be able to create a detailed adventure in minutes with the click of a button. Complete character generation, new monster generation and magic item creation all seem very feasible as well.</i></div>
Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-46597504484384240152018-06-14T12:35:00.003-07:002018-06-14T12:35:58.115-07:00A Very Cool Fantasy World Map GeneratorIf you haven't seen it yet, check out <a href="https://azgaar.github.io/Fantasy-Map-Generator/"><b>Azgaar's Fantasy Map Generator</b></a>. It is simply the best world map generator I've come across, and it is still in progress.
With a bunch of options and customizable features, you can instantly create high-quality maps of different land types.
Here's a screenshot of a world map I created in seconds with the default features:<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjso_UgRt9R9aGcRP9P9U-Md63WSFf_VLdf9mp-1184h00yYcE3qhCYCmoRdV6QWESUAC8RpYDT2NsAoZx2Y_de50twVlSxpRmfpL-hTd9HEIq2JRlGdGQ8HVSCkFL04Sog-XwRbSAdEP3a/s1600/World+Map+1.bmp" imageanchor="1"><img border="0" data-original-height="831" data-original-width="1416" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjso_UgRt9R9aGcRP9P9U-Md63WSFf_VLdf9mp-1184h00yYcE3qhCYCmoRdV6QWESUAC8RpYDT2NsAoZx2Y_de50twVlSxpRmfpL-hTd9HEIq2JRlGdGQ8HVSCkFL04Sog-XwRbSAdEP3a/s400/World+Map+1.bmp" width="400" /></a><br />
<br />
As you can see, the generator creates country names and borders. For each map, you can also choose to view the map by cultural boundaries and elevation. Zooming in will allow you to see smaller towns and cities.<br />
Here, I'm zooming in on 'Traison': <br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh857LeB9mnLjU52Y2doPiHNFXzIuXOC0Whz7G2Jg2vXlPjNaw8RZOtnhstpgU7NoThe41Y8f96NuoM5TVq26meTiwjV1BE__PBFZZzDnsjMoUtSZq-NKvfdPsKU7BisrBc9iqQuoeZYajD/s1600/World+Map+2.bmp" imageanchor="1"><img border="0" data-original-height="793" data-original-width="1109" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh857LeB9mnLjU52Y2doPiHNFXzIuXOC0Whz7G2Jg2vXlPjNaw8RZOtnhstpgU7NoThe41Y8f96NuoM5TVq26meTiwjV1BE__PBFZZzDnsjMoUtSZq-NKvfdPsKU7BisrBc9iqQuoeZYajD/s400/World+Map+2.bmp" width="400" /></a><br />
<br />
By zooming in, you can also see roads, shipping routes and rivers.
You can choose how many towns are to be generated on each map. It's also easy to add a hex grid overlay to your map from the options menu. You can add town or country names by using the 'Customize' menu.<br />
<br />
Have fun tinkering around with this great map generator. There's even an <a href="http://bl.ocks.org/Azgaar/b845ce22ea68090d43a4ecfb914f51bd">old version here</a>.Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-75524421601920573782014-06-18T11:48:00.000-07:002014-06-18T11:48:09.677-07:00Dungeon Rock - Creating a Dungeons and Dragons SoundtrackHere's a soundtrack for playing D&D by. It's a compilation of mostly Hard Rock/Heavy Metal tracks from the 70's and 80's. The soundtrack has a certain flow to it, with the idea being that a party is venturing into the depths where they encounter a variety of creatures and scenarios.<br />
<br />
Here's the playlist:<br />
<br />
<table border="0" cellpadding="0" cellspacing="0" style="width: 547px;"><colgroup><col style="mso-width-alt: 4169; mso-width-source: userset; width: 86pt;" width="114"></col>
<col style="mso-width-alt: 11154; mso-width-source: userset; width: 229pt;" width="305"></col>
<col span="2" style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15pt; text-align: left; width: 86pt;" width="114"><span style="font-size: x-small;">Artist</span></td>
<td style="text-align: left; width: 183pt;" width="244"><span style="font-size: x-small;">Title</span></td>
<td style="text-align: left; width: 48pt;" width="64"><span style="font-size: x-small;">Level</span></td>
<td style="text-align: left; width: 96pt;" width="128"><span style="font-size: x-small;">Description</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Dio</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Holy Diver</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">1</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The adventurers descend into the darkness</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Judas Priest</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Jawbreaker</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">1</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">The first encounter - an ogre</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Testament</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The New Order</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">2</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">A battle against a band of skaven</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Iron Maiden</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Strange World</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">2</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">This underground world has many strange things about it</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Krokus</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Screaming In The Night</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">3</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The party meets a beautiful woman, a scorned lover</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Dokken</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Kiss Of Death</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">3</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">The lover turns out to be a penanggalan</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Metal Church</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The Spell Can't Be Broken</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">4</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">A curse is placed upon the adventurers</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Helloween</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Follow The Sign</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">4</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Choosing to go further on has its consequences</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Savatage</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Prelude to Madness/Hall Of The Mountain King</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">4</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The party encounters a mountain giant</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Chris DeBurgh</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Don't Pay The Ferryman</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">5</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">A lone boatman offers passage across the waters of the deep</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Scorpions</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The Sails Of Charon</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">5</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The boat ride is filled with peril</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Fates Warning</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Don't Follow Me</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">6</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">A warning is given not to follow any further</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Metallica</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Phantom Lord</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">6</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The death knight awaits</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Motley Crue</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">In The Beginning/Shout At The Devil</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">7</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">At the great city, an army is amassed to fight the demon hordes beyond</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Believer</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Dies Irae (Day Of Wrath)</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">7</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The army marches toward the battlefield</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Queensryche</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">En Force</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">8</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">The great battle begins</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Riot</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Storming The Gates of Hell</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">8</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The army breaks through the black gate</span></b></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;"><br /></span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Diablo Music</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">9</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">The army is wiped out, leaving only the adventurers to fight what lies
beyond</span></td>
</tr>
<tr height="20" style="height: 15pt;">
<td height="20" style="height: 15pt; text-align: left;"><b><span style="font-size: x-small;">Sepultura</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">Arise</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">9</span></b></td>
<td style="text-align: left;"><b><span style="font-size: x-small;">The final enemy is within reach, he raises the 8 kings from their graves</span></b></td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15pt; text-align: left;"><span style="font-size: x-small;">Flotsam & Jetsam</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">Doomsday For The Deceiver</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">9</span></td>
<td style="text-align: left;"><span style="font-size: x-small;">The final battle, the eight kings turn against the great king, the
adventurers return home</span></td>
</tr>
</tbody></table>
Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-13856134209709145732013-01-23T15:34:00.000-08:002013-05-08T09:40:11.844-07:00D&D Parchment Background Graph Paper<script type="text/javascript"><!--
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<br><br>
I created a parchment or scroll background with square grid for creating cool looking dungeon maps (or treasure maps).<br />
<br />
Here's the parchment with grid-lines. Just print and enjoy!<br />
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<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com3tag:blogger.com,1999:blog-5095003412223965498.post-21383448117234317242012-09-07T14:27:00.001-07:002012-09-08T10:38:46.376-07:00Warriors of The Eternal Sun: Hints & Tips<br />
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Almost 20 years ago, an Official D&D game was released on the Sega Genesis platform called Warriors of the Eternal Sun. This game was based on the Hollow World D&D campaign setting. I played the game to the end when it first came out. Just recently, I decided to give the game another go, and beat it again. I thought it would be helpful to list some tips on how to eventually beat the Burrower and win the game.</div>
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**Note...if you do not want to see any hints or tips for this game...do not read any further.**</div>
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<b>Character Creation: </b></div>
<span style="font-family: inherit;">The first thing you need to know is that there are seven character classes, but only the human classes (Fighter, Cleric, Thief, Mage) can get up to 14th level. The Dwarf tops out at 12th level, the Elf can ascend to 10th level, while the Halfling can only achieve 8th level.</span><br />
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<span style="font-family: inherit;">I prefer to use the human characters because they can advance to the highest levels. If you do want to use a non-human class, I would choose the Elf.</span><br />
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<span style="font-family: inherit;">You will definitely want 1 Fighter/Dwarf, 1 Cleric, 1 Mage and 1 Thief or Elf. I recommend the Thief because he/she can Disarm Traps, which is especially useful in the Azcan Temple. Other than that, the Thief does not have much usefulness in the game, and could be replaced with the Elf. Another strategy is to use 2 Mages, but you will have to protect them with your Fighters.</span><br />
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<span style="font-family: inherit;">The most important stat in the game is probably Constitution. Try to get some kind of bonus in this stat for each of your characters, especially the Mages. Dexterity is important for Fighters, since they will be in combat all the time. Strength can be sacrificed for your Fighter, because you can find Gauntlets of Ogre Power right at the start of the game. Go for high Constitution and Dexterity instead.</span><br />
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<span style="font-family: inherit;">Note that the first +3 weapons you will see in the game are the Spear +3 and the War Hammer +3. Plan to get these into the hands of your non-mage characters as soon as possible. You really want the War Hammer +3 in your Cleric's hands with a nice Strength bonus.</span><br />
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<b><span style="font-family: inherit;">Party Order:</span></b><br />
<span style="font-family: inherit;">Of course, you want your best Fighter in front. It's possible that you may have a Cleric with a better Armor Class than your Fighter. In this case, I would put the better AC up front. Generally, I put the </span>Fighter first, Cleric second, then Thief and Mage. In dungeons, however, you will come upon some battles where you will get attacked from the side. Your Mage will get wiped out quickly if you don't have them protected. So, it can be useful to put an armored character in the rear, and have the weaker classes (Mage. Thief) in the second and third slots.<br />
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<b>Starting Out:</b><br />
Before you leave the town at the start of the game, you need to pick up the following items from the various towers and dungeons located within the town. Most of them are hidden behind secret doors, so be sure to find all of them before leaving:<br />
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Gauntlets of Ogre Power - give to your fighting character with the lowest strength<br />
Sword +1<br />
Axe +1<br />
Wand of Lightning<br />
Staff of Healing - this has many charges, but save it for the Azcan Temple and the Elven Caves.<br />
Sleep Scroll - rest and scribe/memorize this before leaving town.<br />
Potions of Healing<br />
Chain Mail +1 - give to your Fighter or Cleric.<br />
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Be sure to rest before leaving and memorize any new spells. Also, be sure to talk to Marmillian and the Duke, and visit the various shops to make sure you have the best euipment. OK, you're ready to head out into the wilderness.<br />
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<b>Leveling Up:</b><br />
Your first instinct is to complete Marmillian's tasks as the game progresses. However, since you can do this anytime, the first thing you should worry about is leveling up quickly. This will get you better items in the shops, which will make tackling those dungeons a breeze.<br />
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The fastest way to level up is to head for the bridge to the West of town. Use your Wand of Lightning to strike the killing blow on any creatures that you meet. The wand has a limited number of charges, and may disappear randomly from your inventory after each use because it is out of charges. If this happens, re-load your game to when you still had the wand and keep killing your foes, making sure that you still have the wand after each battle. Since you'll be defeating harder enemies, you'll level up very fast.<br />
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Make sure that each character gets their maximum or near-max hit points when they level up. For Fighters with good Constitution scores, that means at least 10 hit points per level. For Mages, you want at least 5 hit points for every level gained. This is important, because in the Azcan Temple, your whole party will take serious trap damage, and your Mage will usually be the first to die.<br />
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Every time you level up, head back to the town and check for new items/spells being sold in the shops. Since Mages take longest to level up, and you have to be 11th level to get your 6th level spells (Death Spell, Disintegrate), use the wand of Lightning to strike the killing blow for your Mage every time. Don't worry too much about the other characters - they will level up quickly enough without extra help.<br />
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<b>Places To Go:</b><br />
As your party gets more powerful, you can explore the world. There's not a whole lot of useful stuff apart from the main dungeon complexes, so you can primarily stick to those if you want.<br />
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The best and fastest way to get experience points and gold is killing Red Dragons. You will get 2,500 experience points per kill, plus you will get around 2,000 gold if you defeat them outside the dungeon. There are a few good places to encounter these beasts.<br />
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Once your Mage is third level, you can get the Entangle/Web spells. At fourth level, you can have one of each, or two of the same. With two of these spells ready, head across the bridge to the northwest of town. Go north past the lava area (which is where you'll find Red Dragons roaming), and head west along the south cliff wall before you get to the Beastman caves to the north. This cliff wall has a hidden cave by some trees.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYaNWqyMW7xduVxCib_yW2eXSTs92ULAfWWOkVWZfDrM1YL9DNNnYalBwvGwbNSEivavmMtlttfXfsyCw5LOylOf13Y7UGFI8abSqGHHsTlt16rYR6oWA6XQtYxQB4slyjqPFbT7A6oEH/s1600/wotes+-+cave+location+world+map.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="WOTES World Map" border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYaNWqyMW7xduVxCib_yW2eXSTs92ULAfWWOkVWZfDrM1YL9DNNnYalBwvGwbNSEivavmMtlttfXfsyCw5LOylOf13Y7UGFI8abSqGHHsTlt16rYR6oWA6XQtYxQB4slyjqPFbT7A6oEH/s400/wotes+-+cave+location+world+map.JPG" title="Warriors of the Eternal Sun World Map" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR8qStweIqac4BzRvwjyu4V_9yXCa1wfml8yScmd-aGk3jQVMolzzEcqhU6SSgzZPW-C7FfwYVqv67Xyg_N0Wsl29uiKOrp10EU9O2ebwJ4ulucEhefnMtDN-fog82MPluGTf3o0wWik8h/s1600/wotes+-+cave+location.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="WOTES Cave Location" border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR8qStweIqac4BzRvwjyu4V_9yXCa1wfml8yScmd-aGk3jQVMolzzEcqhU6SSgzZPW-C7FfwYVqv67Xyg_N0Wsl29uiKOrp10EU9O2ebwJ4ulucEhefnMtDN-fog82MPluGTf3o0wWik8h/s400/wotes+-+cave+location.JPG" title="Warriors of the Eternal Sun Cave Location" width="400" /></a></div>
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The first enemy you'll meet inside this cave is a Fire Giant. Use your Web/Entangle spell on him and have your Mage strike the killing blow with their normal weapon. That will give you 2,125 XP. Now, go through the tangled vines on the far wall and turn left, right and left. If you go just one space down this hall, a red dragon will come down the hall at you. When the dragon gets in melee range, cast Web and have your Mage kill him as above. That will give you 2,500 XP. Be sure to grab the loot the first time you kill these foes, and then head back out to the trees to rest and memorize your spells again. Repeat as many times as desired.<br />
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Eventually, you'll tire of this, and want to start completing the game. You'll need to clear the Beastman caves, and the swamp beyond. The Azcan cave is next, followed by the jungle containing the dreaded Azcan Temple. Be sure to grab the Fireball scroll and the Ring of Regeneration in the caves.<br />
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The Azcan Temple is probably the hardest dungeon in the game for the level you will be at when you enter it. It is full of traps and enemies, and it has five levels. Each level respawns when you enter it again, so you end up having to clear nine levels all together. Coming back out of the temple can be quite perilous due to the traps and respawned enemies when you are in a weakened state.<br />
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This is the one area in the game that I highly recommend that you map. Your map of each level will reset (to nothing) after you leave that level, so you won't remember where all the secret doors and traps are. I suggest mapping the first level, then heading back outside, and then mapping the second level, head back out, etc.. until you have the first four levels mapped. When you get down to the fifth level, head straight north and take the first main hallway west. You might trigger a trap or two, but there are many more off of this path. The temple guardians are at the end of the main hall, and they have the best treasures in the game: 4 Rings of Fire Resistance. These rings are what you need to continue the main quest line.<br />
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**Note: After this point in the game, do not talk to the Duke until you are ready for the town to turn against you, and you will not have any more shop access. You can talk to Marmillian, but not the Duke until you are satisfied with your characters' items.**<br />
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After you exit the temple and head back into the main valley, you can head over to the lava area south of the Beastman Caves. Now, you can walk on the lava without getting burned. You will notice that the creatures on this lava bed are all red. The Red Dragons and Fire Giants will give you lots of XP and gold. Fight, head back to the trees, rest, repeat as desired.<br />
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At the north end of the lava bed is a cave. The first foe inside this cave is a Red Dragon. Web him, then kill him with your Mage as previously discussed. Head back to the trees, rest, repeat, etc...<br />
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When you really want to continue the main quest line, kill the Red Dragon inside the cave, and keep going. Clear the entire first level and grab all the loot. Clear the next level as well. There are trolls on the second level, but the hardest creatures are the Giant Scorpions, because they hit you on several sides, so your Mage or Thief is at risk.<br />
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When you've cleared out these two levels, exit the dungeon and rest. Now, we'll take the fast route to Level 3. Enter again, and kill the red dragon. Shoot the hellhounds down the hall with your missile weapons. Exit through the door on the north wall, and go through the door up ahead on the left. Fight/Avoid the fire beetles, and go through the secret door on the north wall. Head north to Level 2.<br />
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From the entrance to level 2, head straight into the first empty room, turn right and right again. Then turn left and follow the passage to the end. There will be a room with trolls, followed by another room with trolls, and finally a room with skeletons. Exit this room and follow the passage to Level 3. This route avoids the Giant Scorpions, which can cause you to re-load your game.<br />
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On Level 3, there are only a couple of things you should be concerned with. One, the level is full of undead, some of which can drain 1 or 2 levels per hit. Two, the medallion that Marmillion requests is on this level. **Don't pick it up unless you are ready for the town to be destroyed.**<br />
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From the entrance, take the first right to the end of the passage. This room is full of wights, which your Cleric can turn. Head through the other door to the end of the next passage. There is a Spectre in the next room. He is on the left when you enter, so be ready to turn and attack. You may be able to turn him with your Cleric, depending on the Cleric's level. If not, hit him with everything you've got as fast as you can so you don't get your levels drained. If you do get drained by any undead, you can re-load your game, which is why we want to take the fast track through here.<br />
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The Spectre has Plate Mail +1, which is probably useful to some party member. With this room cleared, track back to the empty room at the start of the level and head north. At the end of the passage is another room. Clear this one out and exit through the north door. At the first corner in the next passage on the east wall is a secret door leading to a small alcove with the Oltec merchant who has the medallion. Nothing else on this level is essential to completing the game, so you can safely exit the entire dungeon, tracking back the same way you entered. Or, if you are brave, you can keep fighting the undead and clear the level.<br />
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<b>The Home Stretch:</b><br />
Once you have the medallion, the city is destroyed. Talk to Marmillian, who is the lone survivor. The good news is that there's a secret passage in the graveyard that will take you to the southeast corner of the world map, where the Elven Caves are. If you decide to take this shortcut, be ready for 2 basilisks that can turn you to stone. If you don't have a Stone to Flesh spell, it's more advisable to take the long way to the caves. Other than the basilisks, there are Flapsails (another type of dragon-like beast) and other foes in the shortcut - nothing you can't handle at this point.<br />
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Head through the secret passage or around the world to arrive at the Elven Caves. Now, you can enter past the blockade, and start making your way through the caves. There's nothing too dangerous in the first set of caves, and you can easily enter the Elven City (purple-walled section). There is a Stone to Flesh scroll on this level if you need it. Watch out for Elven Mages, and make your way to the end of this level. At the top of the stairs, enter the doorway to the final dungeon.<br />
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The final caves will have some of the toughest monsters in the game. Efreeti, Vampires, Medusae and Chimerae. Watch out for the Vampire who can drain your levels fast. Eventually, you'll get to the last monster - the Burrower, who you'll defeat without a battle. Watch the celebration back at the town, and the ending credits will roll. The game will prompt you to <i>WRITE DOWN</i> (LOL!) your character stats for use in a future product. Unfortunately, this was the only D&D game of its kind released for the Sega Genesis, so you couldn't use your characters any further.<br />
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...oh, and Have You Seen My Cat? :)<br />
<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com3tag:blogger.com,1999:blog-5095003412223965498.post-83132220303543953922012-08-29T16:31:00.000-07:002014-06-23T16:36:55.977-07:00Video Game Resume<br />
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Here is my short-but-sweet list of adventure video games that I've beaten. Some were conquered years ago, and some I beat just this year.<br />
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<b><span style="font-size: large;"><u>GAMES CONQUERED</u></span></b></div>
<i>Warriors of the Eternal Sun - Sega Genesis</i><br />
<i>Sword of Fargoal - PC Version</i><br />
<i>Dungeon Hack - PC Version</i><br />
<i>Fate - PC</i><br />
<i>Fate 2: Undiscovered Realms - PC</i><br />
<i>Diablo - PC</i><br />
<i>Diablo II - PC</i><br />
<i>Might and Magic II: Gates to Another World - Sega Genesis</i><br />
<i>Puzzle Quest - PC</i><br />
<i>Elder Scrolls IV: Oblivion & Shivering Isles - Xbox 360<span style="background-color: white;"></span></i><br />
<i>Elder Scrolls V: Skyrim - Xbox 360</i><br />
<i>Kingdoms of Amalur: Reckoning - Xbox 360</i><br />
<i>Baldur's Gate - PC</i><br />
<i>Baldur's Gate 2 - PC</i><br />
<i>Dungeons of Daggorath - PC Version</i><br />
<i>Neverwinter Nights - PC (beat the adventure included with the game, and some of the fan-created modules. Queen of the Demonweb Pits on NWN is one of my all-time favorite gaming experiences.)</i><br />
<i>Pool of Radiance - PC</i><br />
<i>King's Bounty</i><br />
<i>Forgotten Realms - Unlimited Adventures</i><br />
<i>Fallout 3 - Xbox 360 </i><br />
<i>Diablo 3 - Xbox 360 </i><br />
<i>QuestLord - iOS</i><br />
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<b><u>GAMES ENJOYED BUT NOT YET CONQUERED</u></b></div>
<i>Might & Magic VI</i><br />
<i>Might & Magic VII</i><br />
<i>Eye of the Beholder</i><br />
<i>Puzzle Quest 2</i><br />
<i>Baldur's Gate: Dark Alliance - Xbox (currently on the final battle)</i><br />
<i>Dungeons of Dredmor (currently on Level 8)</i><br />
<i>Dungeon Master</i><br />
<i>Curse of the Azure Bonds</i><br />
<i>Blades of Exile</i><br />
<i>Icewind Dale</i><br />
<i>Shining in the Darkness</i><br />
<i>NetHack</i><br />
<i>Dungeon Crawl Stone Soup</i><br />
<i>Shadowgate</i><br />
<i>Dungeon of Doom</i><br />
<i>Madness and the Minotaur </i><br />
<i>Brandish (made it to Level 70 or so...way too long!)</i><br />
<i>Battlemaster</i><br />
<i>Drakkhen</i><br />
<i>The Immortal</i><br />
<i>Dragon Warrior</i><br />
<i>Elder Scrolls: Daggerfall</i><br />
<i>Elder Scrolls 3: Morrowind</i><br />
<i>Faxanadu</i><br />
<i>Heroes of Might and Magic III & IV</i><br />
<i>Phantasy Star I & II</i><br />
<i>Zork</i><br />
<i>Rings of Power</i><br />
<i>Ultima 3 & Runes of Virtue II</i><br />
<i>Willow</i><br />
<i>Wizardry VI: Bane of the Cosmic Forge (this was a great game - I need to go back and try again)</i><br />
<i>Planescape: Torment</i><br />
<i>Dink Smallwood</i><br />
<i>Dark Souls</i><br />
<i>The Witcher 2</i><br />
<i>Minecraft</i><br />
<i>Terraria</i><br />
<i>Dark Souls 2 </i><br />
<u><br /></u>
<b><u style="font-family: "Trebuchet MS",sans-serif;">GAMES I WANT TO PLAY BUT HAVEN'T YET</u></b><br />
<i>Shadows Over Riva</i><br />
<i>The Temple of Elemental Evil</i><br />
<i>Diablo III</i><br />
<i>Prelude to Darkness</i><br />
<i>Wizardry 8 *** I have to play this one soon***</i><br />
<i>Dark Heart of Uukrul</i><br />
<i>Ultima VII</i><br />
<i>Ultima Underworld 2</i><br />
<i>The Legend of Grimrock </i><br />
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<i> </i><b><u style="font-family: "Trebuchet MS",sans-serif;">TOP 10 FAVORITE GAMES EVER PLAYED</u></b><br />
<i> 1. Diablo II</i><br />
<i>2. Baldur's Gate II</i><br />
<i>3. Might & Magic II: gates to Another World</i><br />
<i>4. Might & Magic VII</i><br />
<i>5. Elder Scrolls: Skyrim</i><br />
<i>6. Fate 2: Undiscovered Realms</i><br />
<i>7. Might & Magic VI</i><br />
<i>8. Baldur's Gate</i><br />
<i>9. Kingdoms of Amalur: Reckoning</i><br />
<i>10. Warriors of the Eternal Sun </i>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-7761056062868617532012-08-27T11:11:00.000-07:002012-08-27T11:43:59.436-07:00Mega-Dungeon Map<br />
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Last month, I <span style="font-size: small;"><b><i><a href="http://www.rpg-blog.com/2012/07/my-rpg-map-banner.html" target="_blank">POSTED</a></i></b></span> about the banner of a huge dungeon map that I had printed. I thought someone might want the actual jpg file of this map, so I'm posting the link <i><b><a href="http://imageshack.us/photo/my-images/855/dizzydragondungeon2.jpg/" target="_blank">HERE</a></b></i>. Just left-click on the picture below and left-click again on the image that comes up (offsite), then right-click and Select View Image, then zoom in to view the image in actual size.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://imageshack.us/photo/my-images/855/dizzydragondungeon2.jpg/" imageanchor="1" style="margin-left: auto; margin-right: auto;" target="_blank"><img alt="Mega Dungeon Map" border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzxg8ZrUYN317oTqrblqcTyjI1pLvuYiqghqVj13rneSJ9UGDOsoxhO_khYdlxClgFOngi7eKaDL7bqnjxaIqp0fKPySmykZELDoQDC48PF7JCnj4MLLuJqjqUqNv5Y2GkzokRhvDIRk3-/s400/Dizzy+Dragon+Dungeon+2.JPG" title="Mega-Dungeon Map" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mega-Dungeon Map</td></tr>
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<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com1tag:blogger.com,1999:blog-5095003412223965498.post-71169500521419800382012-08-06T16:27:00.000-07:002012-08-06T16:28:32.471-07:00Dungeon Map - The Boiling Cauldron of Menzanoth<br />
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Here's another quickie map that I made using Excel and GIMP2. This one has a nice lava texture background, and a layered effect for the caverns.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNZMmQpxRMPKe5QIyrKmhe1ncFxs2OCCqEZ33OUM2aIuqewtLZ54yqOI77ke7JlHfrRXsIz4V0Dc7NY5c5ku1rLBtrETW4QebFQIBeIcP5olh40k3_I_-KtZIO51KoKk3YmVw4BgdwPXdU/s1600/Dungeon+Map+-+The+Boiling+Cauldron+of+Menzanoth.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="GIMP2 Dungeon Map" border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNZMmQpxRMPKe5QIyrKmhe1ncFxs2OCCqEZ33OUM2aIuqewtLZ54yqOI77ke7JlHfrRXsIz4V0Dc7NY5c5ku1rLBtrETW4QebFQIBeIcP5olh40k3_I_-KtZIO51KoKk3YmVw4BgdwPXdU/s400/Dungeon+Map+-+The+Boiling+Cauldron+of+Menzanoth.bmp" title="Dungeon Map - The Boiling Cauldron" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Boiling Cauldron of Menzanoth</td></tr>
</tbody></table>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-4598782850729578082012-08-06T13:31:00.001-07:002012-08-06T13:32:47.773-07:00Dungeon Map - The Hidden Vault of Gromlauch the Defiant<br />
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<br />
Here's a map that I whipped up using Microsoft Excel and GIMP2. I used Excel to set the background and dungeon grid. Then, I used GIMP2 to create the dungeon caverns using an opaque painting tool.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi39BNOEbZMFGSXd1-lfhNV9v_hU8D_L2VF3GvYrX08wK-TnmDUsbW4WI1KyCz9v-DmPrn6L9AXSXjaDRZHQD3nBHSCiXN62nrRoz2CW4mJfvK_JBGXZK04k3PO2hTkE7RGBWYquid_bD9K/s1600/Dungeon+Map+-+The+Hidden+Vault+of+Gromlauch+the+Defiant.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="The Hidden Vault Map" border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi39BNOEbZMFGSXd1-lfhNV9v_hU8D_L2VF3GvYrX08wK-TnmDUsbW4WI1KyCz9v-DmPrn6L9AXSXjaDRZHQD3nBHSCiXN62nrRoz2CW4mJfvK_JBGXZK04k3PO2hTkE7RGBWYquid_bD9K/s400/Dungeon+Map+-+The+Hidden+Vault+of+Gromlauch+the+Defiant.bmp" title="Dungeon Map - The Hidden Vault" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Hidden Vault Map</td></tr>
</tbody></table>
Now I just have to stock it.Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-20723755651461999372012-08-03T16:53:00.001-07:002012-08-03T16:54:44.655-07:00Make Your Own Dungeon in Excel<br />
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It's pretty easy to create a sharp-looking dungeon using Microsoft Excel. I'm using Excel 2010, but any prior version of Excel should work just as well.<br />
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First, you need a cool looking background. Search Google images for a large texture in the color you want. I went with a dark to light green texture for my dungeon backdrop. The image should be large enough to encompass the entire dungeon or it can be a seamless texture, too.<br />
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Once you have the background image saved, go into Excel and set your background. In Excel 2012, this is done from the Page Layout Menu. Next, you'll want to set your rows and columns to equal height and width, so you get perfect squares for your spaces. You can do this by selecting the entire spreadsheet, and then grab the edge of any column and drag it a bit. You should see a small pop-up window that indicates the column width (in inches and pixels). I chose 30 pixels as my column width. Do the same with the rows, except you are modifying the row height.<br />
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Once you have your perfect squares, you can turn the gridlines on or off. In Excel 2012, this is done from either the Page Layout or View menus. For dungeon creation, I like to have the gridlines on, and then remove them afterward at my whimsy.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXTVPJiQAbhVYWuzCIzKyrKbpiN3WO-7UpvSd2_BDYV79vkTMjnS6-E-oeu-UXT-ZqIriB4km5xbWEZwE7icckC2cFpbjEtWMU8fQgWzCD0NOUK_LZ9x9ch7HXdCBbqpE_zMHKyRec7M2/s1600/Excel+Dungeon+with+Gridlines.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Make Your Own Dungeon with Microsoft Excel" border="2" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXTVPJiQAbhVYWuzCIzKyrKbpiN3WO-7UpvSd2_BDYV79vkTMjnS6-E-oeu-UXT-ZqIriB4km5xbWEZwE7icckC2cFpbjEtWMU8fQgWzCD0NOUK_LZ9x9ch7HXdCBbqpE_zMHKyRec7M2/s400/Excel+Dungeon+with+Gridlines.bmp" title="Excel Dungeon with Gridlines" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Excel Dungeon with Gridlines</td></tr>
</tbody></table>
<br />
Now that the template is set, you can start creating your dungeon. The easiest way that I've found is to use the cell borders as walls using the cell format function (by right-clicking on the cell you want to change). You can use the same function for shading the cells. I used the gradient feature to create darkness around the walls, and brightness toward the center of each room. For hallways, I used the gradient feature on each individual cell to imitate a graph-paper look.<br />
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Once you've created a room or two and some connecting corridors, it's pretty easy to copy and paste these cells to make your entire dungeon. You'll probably want to create some doors, too. This can be done by using the Shapes tool found on the Inset tab in Excel 2010. Simply draw a small rectangle, and right click on the image to set the properties. Make one vertical door, and one horizontal for mass copying and pasting. In the properties window, set the image to "Move with Cell". That way, when you copy a cell, the door image will be copied as well.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbhdTG1x6W4iayGKfhAbe6Kg6VWqUHMIAOQnUBg2pV0e0J5ZojkK-p0L6mf91ghBtp63ip5RDQ0ecpXpDuFaoWyGFpw3PDWKX4oMFRdki8Mp5b838b5u859c45_CpiqD7GTgM5d87-Pjo4/s1600/Excel+Dungeon+without+Gridlines.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Create Your Own Dungeon Using Microsoft Excel" border="2" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbhdTG1x6W4iayGKfhAbe6Kg6VWqUHMIAOQnUBg2pV0e0J5ZojkK-p0L6mf91ghBtp63ip5RDQ0ecpXpDuFaoWyGFpw3PDWKX4oMFRdki8Mp5b838b5u859c45_CpiqD7GTgM5d87-Pjo4/s400/Excel+Dungeon+without+Gridlines.bmp" title="Excel Dungeon Without Gridlines" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Excel Dungeon Without Gridlines</td></tr>
</tbody></table>
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Of course, you can use the symbols library in Excel, or create your own images and import them, too. However if you want to bang out a cool creation quickly, it's possible using this method.<br />
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If you've tried this before, or give it a shot now, let me know what designs you've come up with.Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-51699769588594773612012-08-01T15:27:00.002-07:002012-08-01T15:30:57.987-07:00RPG Stuff<br />
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<br />
I was going through some of my old files on my PC and I found some hidden treasures that I thought I might share. Some of this stuff is old graphics, some is just miscellaneous stuff, but it's all GOOD. Feel free to download and use as you see fit.<br />
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Here's a .jpg file of some castles and towers on a snowy terrain. I think these may be from Heroes of Might and Magic 3, but I can't remember for sure. Anyway, you can copy/cut these and paste them into your own RPG maps.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJ5_XhzlR8vncUz1B_qnEiVmjP2ehADGh9_3hLJeXcN3v-DApRnlF6ZCfF8L3ea4vkSdkMnUOxL1B6QWiL8l1nAULKtfTcpdMmsXfzNQwMGyjLqepB1an0xZdbA-pKOGXZC3ud8NLAs3j/s1600/SnowCastles.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Winter Palaces" border="2" height="375" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJ5_XhzlR8vncUz1B_qnEiVmjP2ehADGh9_3hLJeXcN3v-DApRnlF6ZCfF8L3ea4vkSdkMnUOxL1B6QWiL8l1nAULKtfTcpdMmsXfzNQwMGyjLqepB1an0xZdbA-pKOGXZC3ud8NLAs3j/s400/SnowCastles.JPG" title="Snowy Castles" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Snowy Castles </td></tr>
</tbody></table>
<br />
Next, I have a sweet collection of spinning dice .gif files.<br />
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<center>
<table><tbody>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz_8GhXGCM1YDZCxZKWbIw3KR2Kh6Xua4OfbN8YCJQv5gHcUNL95Np6slyQVJzx3VuvGylnbqGyK2grRmm_61qCYLJOR0IUpTZv57OsgTWDzbMbetcDDo6SbHXRVJ1ipSJPn5PWg3g1S80/s1600/d4.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz_8GhXGCM1YDZCxZKWbIw3KR2Kh6Xua4OfbN8YCJQv5gHcUNL95Np6slyQVJzx3VuvGylnbqGyK2grRmm_61qCYLJOR0IUpTZv57OsgTWDzbMbetcDDo6SbHXRVJ1ipSJPn5PWg3g1S80/s1600/d4.gif" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVWN5p9AGnBuHfKAg8Cri9VCy5XN5vTCsOiOji4v3tl1_laUri1Ny1MmDFqgripvwsQTtXIddcRds39qmJQTEg6xuWmaL2YVN_ntHgs_fknXZkzzathzQah2dAGUHTgJ6Ox12X0qC98576/s1600/blackshineyd6.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVWN5p9AGnBuHfKAg8Cri9VCy5XN5vTCsOiOji4v3tl1_laUri1Ny1MmDFqgripvwsQTtXIddcRds39qmJQTEg6xuWmaL2YVN_ntHgs_fknXZkzzathzQah2dAGUHTgJ6Ox12X0qC98576/s1600/blackshineyd6.gif" /></a></div>
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<td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3mS8L0kaUGVprAnZrB0Jvlwwh_gN_bMQJZf0_R4RJaTZYmRBGY8F_P5ptEG2vk6_UA7MjboBIXH6Ju3fEkf4v9qvCKIx1YCgZEGUuQPi5nQFPphW0B1y-hrlQZYb5FsOlGSQamUwXsNq/s1600/ad8-yellow.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3mS8L0kaUGVprAnZrB0Jvlwwh_gN_bMQJZf0_R4RJaTZYmRBGY8F_P5ptEG2vk6_UA7MjboBIXH6Ju3fEkf4v9qvCKIx1YCgZEGUuQPi5nQFPphW0B1y-hrlQZYb5FsOlGSQamUwXsNq/s1600/ad8-yellow.gif" /></a></td>
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</tbody></table>
<table><tbody>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMwGNBHUF00lmjc_lnWJPjB1OuHM8lhjbEOU0CLRrRAN14S4b1uuAicxY7n2YQ1bmK7pAHfekwEv1zQnnJe2iMBnVCITA0qruhD6AgKM0Ge59jw60L8eTja7y4z7HI3BUjhmB-bdF3tyKv/s1600/blackglassd10.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMwGNBHUF00lmjc_lnWJPjB1OuHM8lhjbEOU0CLRrRAN14S4b1uuAicxY7n2YQ1bmK7pAHfekwEv1zQnnJe2iMBnVCITA0qruhD6AgKM0Ge59jw60L8eTja7y4z7HI3BUjhmB-bdF3tyKv/s1600/blackglassd10.gif" /></a></div>
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<td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNETgLETfQg8_v7dgjBEE0WYxveCNtPDLgqpg7qlfmYW-UXS0KSUWF302ewJ4WCEiFs9bs76iiOlPKDgzrDI35ocypA6jvq52xNKdt5V_vq19ujhpRWOLc35jwgsIHCfEp7AZCxVYbKcSt/s1600/blackd20.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNETgLETfQg8_v7dgjBEE0WYxveCNtPDLgqpg7qlfmYW-UXS0KSUWF302ewJ4WCEiFs9bs76iiOlPKDgzrDI35ocypA6jvq52xNKdt5V_vq19ujhpRWOLc35jwgsIHCfEp7AZCxVYbKcSt/s1600/blackd20.gif" /></a></td></tr>
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</center>
I also have this wilderness map that I think I constructed using the Heroes of Might & Magic 3 map editor. It shows the northeastern section of the world.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlsGCNqG5vPrqBYOiPm0jnEE0fHBKYYZlRoogRDGb0Fwcq19VX2YIpJhyoZaT9h6dSaqfwOyhJEjsYQOT1rH0oAO_1x0PLTPkboCRHQ_3ADByvWLodosxrEWr6rhsf-GkIFaYfJwFgkXPp/s1600/NE+World+Map.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Heroes of Might and Magic 3 World Map" border="2" height="333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlsGCNqG5vPrqBYOiPm0jnEE0fHBKYYZlRoogRDGb0Fwcq19VX2YIpJhyoZaT9h6dSaqfwOyhJEjsYQOT1rH0oAO_1x0PLTPkboCRHQ_3ADByvWLodosxrEWr6rhsf-GkIFaYfJwFgkXPp/s400/NE+World+Map.jpg" title="World Map" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">World Map - Northeast Section</td></tr>
</tbody></table>
Here's a little wilderness area map that I made with a stream running through it. It could be useful for running a close-up encounter. I think I made this with Railroad Tycoon's map editor.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgom9gk7FgczVBQqz58WO9dmgwU6fTfmNhiZi0fk45MMO9-6X1JUpEghyphenhyphen7pT3gg1NIsf9wATpLQiZQAz2ScKWHZQCyYe9tS8FIOhgMnJlTrajiBlslLwR7hocQoPJxVkKHdOLW4zOT8qqhz/s1600/Area+Map+with+Stream.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Railroad Tycoon Area Map" border="2" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgom9gk7FgczVBQqz58WO9dmgwU6fTfmNhiZi0fk45MMO9-6X1JUpEghyphenhyphen7pT3gg1NIsf9wATpLQiZQAz2ScKWHZQCyYe9tS8FIOhgMnJlTrajiBlslLwR7hocQoPJxVkKHdOLW4zOT8qqhz/s400/Area+Map+with+Stream.bmp" title="Area Map with Stream" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Area Map with Stream</td></tr>
</tbody></table>
Here's a few more Tower objects from the HMM3 Map Editor:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhffVwsMBfbfBThFTLPHjEquxSY8NygONXG0vrgRWWuhl8AGsxXUeGy0SYolDBLF_OB0uCtSRioujY9GTCBmQj1aQaAbAuCPEyQI4v7VxPXprrmP4_d4j76vGPPE3O99fbGpDAcbdFQlY_E/s1600/snowtowers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Winter Towers" border="2" height="337" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhffVwsMBfbfBThFTLPHjEquxSY8NygONXG0vrgRWWuhl8AGsxXUeGy0SYolDBLF_OB0uCtSRioujY9GTCBmQj1aQaAbAuCPEyQI4v7VxPXprrmP4_d4j76vGPPE3O99fbGpDAcbdFQlY_E/s400/snowtowers.jpg" title="Snow Towers" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Snow Towers</td></tr>
</tbody></table>
Finally, here are some Space-RPG tiles. I think they are from a game called Space Empires 3.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUUjkmCqocDAaueL3QaYiWIKuDoun_OxqWmaYAaA09St3IbtOFLls1maZ5GiKwCVFBme6FyUZ6w5JDom7Puu2rsFbItVqlGL_dbHsi2mf_13wP8WBnamSEbvZLEYs6_7YBh4CvTgXO3QmH/s1600/Comps.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Space Empires 3 Tiles" border="2" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUUjkmCqocDAaueL3QaYiWIKuDoun_OxqWmaYAaA09St3IbtOFLls1maZ5GiKwCVFBme6FyUZ6w5JDom7Puu2rsFbItVqlGL_dbHsi2mf_13wP8WBnamSEbvZLEYs6_7YBh4CvTgXO3QmH/s400/Comps.bmp" title="Space Game Tiles" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Space Game Tiles</td></tr>
</tbody></table>
<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-75520346092998215782012-07-31T12:15:00.001-07:002012-07-31T12:17:04.392-07:00D&D Plot Idea - The Secret of Spirit Lake<br />
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<i style="font-family: Arial,Helvetica,sans-serif;"><b>Here is a little D&D plot idea that I came up with for a party of first-level adventurers. Feel free to use it for your next gaming session if you want.</b></i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YU04KbWcN7gSOG99gwLD9Zna7QWxKEGIWerNL84tCFTV9fQwGiQ65bY2fM9ZCe2-dUsB3CuRc_oUTEzIYrAfH5sHl3wlnkNAaNQmJaKhMmOrLSq1lYtStGlxkCQ8pnjtU_LL2CZexwD3/s1600/RPG+Wilderness+Map.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Westhaven Map" border="2" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YU04KbWcN7gSOG99gwLD9Zna7QWxKEGIWerNL84tCFTV9fQwGiQ65bY2fM9ZCe2-dUsB3CuRc_oUTEzIYrAfH5sHl3wlnkNAaNQmJaKhMmOrLSq1lYtStGlxkCQ8pnjtU_LL2CZexwD3/s400/RPG+Wilderness+Map.bmp" title="RPG Wilderness Map" width="400" /></a></div>
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This adventure begins in the civilized territory of Westhaven,
which is
marked by five sizable dwellings (Applegate, Darrow, Kielport, Millsend and
Thornberry). The small town of Millsend is located on the river Vinewater, north of Spirit Lake. The inhabitants of Millsend, which include
several hundred families, are predominantly agricultural laborers. Recently,
the town’s tree cutters have reported sightings of strange creatures in the
woods surrounding Spirit
Lake, causing them to abandon
their logging sites. Since Millsend
depends on the regular flow of logs to the other towns to sustain its economy, the
town is in need of someone to investigate the woods and hopefully rid them of
any unwanted visitors. </div>
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Spirit
Lake sits at a higher
elevation than the surrounding countryside, resting just above the base of the
mighty Slumbering Hills. Very few people
have ever wandered up into the hills and returned to tell about it. However, the lower region, including Spirit Lake,
has been considered safe until the recent sightings. The lake is virtually surrounded by forest,
with some obvious logging activity creating an opening to the south, where the
Vinewater flows down into the lowlands.</div>
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The creatures which have alarmed the loggers are <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">satyrs</i></b>,
which have come down from the mountains to the south. If any of the loggers is asked for
information about the creatures, their reports will vary from seeing strange
lights or devil-shadows to hearing strange voices or even sweet music. The satyrs are not hostile, but do not wish
any interaction with people. However, it
will be the task of the adventuring party to make contact with the satyrs, and
see if a solution to the logging problem can be reached.</div>
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Farther up the hillside, the woods turn faerie in
nature. It’s quite possible that anyone
adventuring up the hills south of Spirit
Lake will encounter other
fey creatures such as pixies, dryads or sprites. However, the players should be discouraged
from adventuring south until they are at a higher level. Encountering the satyrs will reveal that they
have been temporarily exiled from their woods for excessive revelry. The satyrs are not allowed to return (by the
centaurs who exiled them) until they obtain a special magic artifact to prove
their worth. The magic item will have to
be located by the adventurers to rid Spirit
Lake of the satyrs.</div>
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The magic artifact that the satyrs require is a <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">red</i></b>
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">crystal
ball</i></b>, which was mischievously taken from the centaurs by a couple of
pixies, and thrown into the waters of Spirit Lake.
Finding the crystal ball would be nearly impossible, but the pixies finally
revealed to the chief centaur that they saw it float down the Vinewater, into
the lowlands. The crystal ball is but one
of a pair that can spy on each other.
So, the person who peers into one crystal ball would be able to peer out
of the second, and vice versa. The
satyrs are in possession of the <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">blue crystal ball</i></b>, but will not
offer it freely to the adventurers.
Instead, they will ask the party to bring them some fine wine as
compensation for loaning out the blue crystal ball. Once the satyrs have their
wine, they will hand over the blue crystal ball so that the party can use it to
find the other one.</div>
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The fine wine can be purchased at various shop locations in
Westhaven, although it would be quite expensive. The wine can also be acquired by thievery, or
from Vinberry Cellars, outside the village
of Thornberry. The Vinberry winemaker will give a few
bottles in exchange for ridding his wine cellar of a few beasties, namely giant
spiders and rats. If the party tries to
give the satyrs cheap wine, they will reject it after inspection (opening the
bottle).</div>
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Once the adventurers have the blue crystal ball from the
satyrs, they can peer into it to try to locate the red crystal ball. However, since only the red ball’s
surroundings will be revealed, they will have to piece together clues to
determine its whereabouts. </div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-30722698599877611242012-07-26T15:45:00.001-07:002012-07-26T15:47:59.827-07:00Dungeons of Dredmor Review<br />
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If you are a fan of dungeon-crawl PC games, you’re going to
want to give Dungeons of Dredmor a try. Based in a 10-level labyrinth, Dredmor
offers up everything that makes for a great dungeon crawl…namely lots of
weapons, monsters, skills and other items to use in attaining your goal, the
eventual defeat of Lord Dredmor himself.</div>
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PC Gamer US named Dungeons of Dredmor their Top Indie Game
of 2011. Dredmor is set apart from other dungeon crawls or rogue-like games by
its graphics and sound. Not only that, but Dredmor has a silly sense of humor
to boot, with monsters issuing funny insults faster than you can draw your Clockwork
Chainsword. Best of all, Dungeons of Dredmor costs only $4.99. You won’t find a
better deal out there.</div>
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As with any good dungeon delve, Dredmor starts off with a
character generation system which offers
a lot of variation, depending on what type of persona you wish to have.
The basic game boasts 33 different skills, while the expansion packs offer even
more. You get to choose from typical RPG skills such as Swords and
Dual-Wielding, or the more creative Mathemagic and Archaeology. Once your
skills are chosen, you can’t go back and select differently, so thoughtfulness
here is key. Or, you can have the game select your 7 skills randomly for you
(this is fun, but often leads to a quick death).</div>
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<i><b>The 33 skills are listed here:</b></i></div>
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<i><b>Warrior</b></i></div>
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<i><b>Swords • Axes • Maces • Staves • Dual Wielding • Shield
Bearer • Berserker Rage • Unarmed Combat • Master of Arms • Smithing </b></i></div>
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<i><b>Rogue</b></i></div>
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<i><b>Archaeology • Burglary • Archery • Thrown Weapons •
Tinkering • Fungal Arts • Artful Dodger • Perception • Assassination</b></i></div>
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<i><b>Wizard</b></i></div>
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<i><b>Blood Mage • Golemancy • Fleshsmithing • Mathemagic •
Psionics • Necronomiconomics • Viking Wizardry • Astrology • Promethean Magic •
Magic Training • Ley Walker • Wand Lore • Vampirism • Alchemy</b></i></div>
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Once your character is generated, it’s time to drop your
newly created dungeon-fodder onto the first level. There, you can view all of
your many statistics that will impact your progression in the game. Since
Dredmor is normally played in Perma-death mode (meaning you can’t reload your character
after death), it’s a good idea to pay attention to the small details. You can
also view your very limited starting inventory, including any equipped items.
Now, you’re ready to venture forth into the dungeon.</div>
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The ten dungeon levels in Dredmor are all roughly the same
size, and each level takes about 1 ½ hours to clear depending on how quickly
you progress. Each level is randomly generated for loads of fun replay. It’s
pretty common to lose a lot of characters in the game’s first few levels, especially
when you’re trying out different skill combinations. So, having a flippant
attitude toward character death is important.</div>
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The dungeon levels each have a different look to them, but
each level basically contains the same kind of stuff…lots of monsters, more
items than you can carry, a few shops to purchase and sell items, statues to
break, chests to unlock…you get the picture. However, the variety and replayability
keep Dredmor from becoming mundane. Also, the graphics and sounds lend a style
to the game that other dungeon crawl games don’t offer.</div>
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One feature of Dungeons of Dredmor that is a little
different is the Monster Zoo, a collection of 100 monsters in a single room.
Each level (starting with Level 2) has a monster zoo, meaning that you better
be prepared for one any time you open a door. As you might expect, the zoos
take a little while to clear out, and usually feature a “boss” or two. These can
be deadly when attacking with hordes of normal monsters.</div>
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Every time your character levels up, you get to choose a new
skill level for one of your chosen skills. This is where games are won and
lost, because the abilities gained at different skill levels vary so greatly.
For instance, Level 2 of the Golemancy skill allows you to create a small golem
for protection in battle, a good option to have! Getting certain skills to their
highest level quickly is usually a good strategy for successful Dredmor gameplay.</div>
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Each time your character dies, he will be listed in the High
Score list (along with a tombstone). You will quickly fill up the Top Ten slots
on the high score list as you learn the best ways to play. It’s quite routine
to have characters pass away after only a few fights, while getting characters
to make it down a few levels is challenging indeed.</div>
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After a few tries with different skillsets, I was able to
get a couple of characters down to Dungeon Level 4 before they died. These
characters were most always the armored fighter types, with my wizard-like
creations generally getting slaughtered in the first two levels. For some
reason, the dungeon’s fourth level seems to be where the monsters ramp up a
bit, and I’ve been taken out more than once by a single foe after I had cleared
out a Monster Zoo.</div>
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The shops are very important places to visit. You’ll find a
variety of items there which you may or may not be able to afford. Certain
skills can increase your ability to find loot. That becomes key if you want to
do a lot of item purchasing, rather than simply finding the items that you need
at some point. Occasionally, you can find a shop on the first few levels with
an ultra-powerful item, such as a sword or wand. Usually, such an item is not
affordable at the time you first visit the shop, but you can always come back
later and acquire it when you get the needed funds.</div>
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In my current game, I’ve blown through level 4 for the first
time, and have made it all the way down to Level 7. I’m thinking that this
character has a chance to go all the way. Here is my Character Build:</div>
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<b>Berserker Rage</b> – For the general combat bonuses.</div>
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<b>Fleshsmithing</b> – I’ve found the Knit Tissue ability at skill
Level 2 absolutely essential for extended survival.</div>
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<b>Mathemagic</b> – Froda’s Jump Discontinuity (Level 1 skill) has
gotten me out of many a sticky battle, especially against a hard foe or a
cluster of opponents when my life level dropped quickly.</div>
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<b>Promethean Magic</b> – The fire-based skills at levels 1 and 4
offer fire-ball like spells which can take out several monsters at once. I like
to use to deplete monster hit points this when I first enter a room, and then
finish them off with my weapon.</div>
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<b>Perception</b> – Allows you to see things, especially traps,
more easily. This is very useful when you are a low-level character.</div>
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<b>Burglary</b> – The Lucky Pick skill at level 2 allows you to
always have some lockpicks on hand.</div>
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<b>Archaeology</b> – Perhaps my favorite skill, you start with the
Fedora – a hat with better than average ability modifiers. Ancient Kronian
Ritual at Skill Level 5 lets you use each Item-Enhancing Anvil twice instead of
once. I try to max this skill as soon as possible.</div>
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Other skills that I like, but couldn’t work into this
character build are Dual-Wielding, Assassination, Viking Wizardry and
Vampirism. The latter skill lets you regenerate your life points from the dead
corpses that you kill. However, you can’t use food to restore your life, so you
have to keep killing things to survive. Also, I’ve actually found using a
strong shield preferable to the Dual-Wielding skill.</div>
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If I do ever get down to Level 10 and defeat Lord Dredmor, I
will restart with a different type of character, maybe one that creates golems
or deals in Necromancy. Whatever I decide, I know that I’ve already gotten my
money’s worth out of Dungeons of Dredmor.</div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-10831270085053651522012-07-14T16:31:00.000-07:002012-08-27T11:36:05.078-07:00My RPG Map Banner<br />
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<br />
I recently came across a great idea for an enhancement to my role-playing game experience. I decided to have a large, high-quality vinyl banner printed, depicting a huge dungeon map. This will allow me to have a large dungeon at my disposal any time I need one. I used <a href="http://www.bannersonthecheap.com/" style="background-color: white;" target="_blank">Banners On The Cheap</a> to print my banner.<br />
<br />
The rationale behind creating the huge dungeon map is that I would be able to use portions of the map for any RPG session. Since the map is printed on a 4’ x 8’ banner, it can easily be used on a table-top, floor, wall or other flat surface. Portions of the map not being used during any given gaming session can simply be folded up or covered, to be used at some later time.<br />
<br />
To design the dungeon map for the banner, I used the Random Dungeon Generator at <a href="http://www.dizzydragon.net/adventuregenerator/gen" target="_blank">DizzyDragon.net</a>. This is currently my favorite free dungeon generator on the web. It doesn’t have as many features as some of the other free dungeon generators out there, but it uses predefined dungeon tiles, designed to give the dungeon an authentic feel. Most other dungeon generators can only create rectangular shapes, but the one at DizzyDragon.net is able to seamlessly combine the tiles into a realistic-looking map, complete with caverns, pools, rubble and anything else you can imagine that would populate a massive dungeon.<br />
<br />
Once I had the idea for the map fleshed out, I headed over to Banners On The Cheap to determine what size map I should create. I decided on a 4’ x 8’ banner, meaning that my dungeon map should be roughly the same proportion, to keep the aspect ratio consistent, which would hopefully result in the best resolution and the highest quality map possible. Banners on The Cheap has their banner sizes listed in a drop-down menu on their homepage, so deciding on an appropriate size and material for my banner was quick and easy.<br />
<br />
After determining my banner size, I went back to DizzyDragon.net to create my dungeon map. The dungeon generator maxes out at 200 squares, both high and wide. I knew that I wanted my dungeon to be about half as tall as it was wide in order to fit my custom banner. Therefore, I set the width at 200 squares, and the height at 100 squares. If each square represents 10’, that dungeon will be well over 1/3 of a mile wide!<br />
<br />
The dungeon generator at DizzyDragon.net also creates room contents for each chamber. I didn’t need these for my map, but since I have the seed number of my random map, I can go back and reload the map on their site at any time and have random room contents generated. My dungeon contains over 1500 rooms, so it will be nice to have a head start on populating it with creatures and features.<br />
<br />
Once I had generated my design, I checked the entire map to make sure that the dungeon tiles were distributed well. Satisfied, I used a free .pdf creation tool called CutePDF to save the entire website as a .pdf file. Once saved, I selected only the map portion, and imported it at high resolution into a free photo editing program called GIMP2. Once I had the map imported, I saved it, first as a .bmp file, then as a .jpg file. The .bmp file was very large, but I wanted to make sure that I kept the graphic resolution as high as possible (sometimes, .jpg files can lose a little bit of resolution.) Be sure to check the resolution of your graphic file when you’re finished. It should look pretty much like the original map design for optimum printing.<br />
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Here's what my final map file looks like: <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9LN7wTtk0nQdzh4LrVmJQ78zdfngLRqSBZVcHLgLIYvCj75obxUwUan316GO15Yv6ErfA2cLGzvfHHU5L86TOlVidaHgrfE2WAfNjDmur9PrxEGVk_ZisUsS1Ujsi5V6MmEQayINxV2gH/s1600/Dizzy+Dragon+Dungeon+2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Huge Dungeon Map" border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9LN7wTtk0nQdzh4LrVmJQ78zdfngLRqSBZVcHLgLIYvCj75obxUwUan316GO15Yv6ErfA2cLGzvfHHU5L86TOlVidaHgrfE2WAfNjDmur9PrxEGVk_ZisUsS1Ujsi5V6MmEQayINxV2gH/s400/Dizzy+Dragon+Dungeon+2.JPG" title="Dizzy Dragon Dungeon Map" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dizzy Dragon Dungeon Map</td></tr>
</tbody></table>
You can get the .jpg file <i style="color: red;"><b><a href="http://www.rpg-blog.com/2012/08/mega-dungeon-map.html" target="_blank">HERE.</a></b></i><br />
<br />
Once I had my .jpg file saved, and was satisfied with the resolution, I went back to the Banners On The Cheap website. Their image uploading process is super simple, so I was able to load my map quickly. My large .jpg file ended up being a little over 4 MB, so it was well under their online upload limit of 20 MB. After my map had uploaded, I was able to preview it on my banner. My map ended up being a tiny bit smaller than the banner size, so I just centered my map on the banner, chose my background color and saved my banner design. I could have also added text or clipart to my design if I desired, but I decided to keep my banner relatively simple. At the end, I was able to view a larger proof of my banner before completing my order.<br />
<br />
The Banners On The Cheap checkout process was very simple. Before finalizing your order, you can change your banner type, size, and whether you want single or double-sided. All of this likely depends on the banner size that you select in the beginning of the process. You can also choose to add options for easy hanging, which I decided I didn’t need for my table-top dungeon map.<br />
<br />
I placed my order at Banners On The Cheap, and they shipped it the next day. A few days later, I received my banner via UPS. It came rolled up length-wise in a box that measured approximately 4" x 4" x 4 1/2'. The map is centered on the black background exactly how I placed it in on their website. There is also a white border around the entire deisgn, which may be an automatic feature of this type of banner. The banner seems to be very durable, with a consistency similar to a large table-mat. I tested the surface with water and am pleased to report that nothing smudged or smeared.<br />
<br />
Here are a few pictures of the banner:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_5OoMi7ErNo2EPqUX5fzIvMxhrVhj4E-pjuwmtVcY8-nJNb5CSpoTEBLHoqdabnRYOPvJIioOxcmb0tut_gNkJt9rmv07u7dp2w7u7dJL6XBHdM1pFOcSBGQsboB28GYuMDhAo9q67JUK/s1600/051.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="RPG Map Banner" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_5OoMi7ErNo2EPqUX5fzIvMxhrVhj4E-pjuwmtVcY8-nJNb5CSpoTEBLHoqdabnRYOPvJIioOxcmb0tut_gNkJt9rmv07u7dp2w7u7dJL6XBHdM1pFOcSBGQsboB28GYuMDhAo9q67JUK/s400/051.JPG" title="Dungeon Map Banner" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Full Length Banner Shot</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0cBMSCERz9t-12X925VuhWj-szFZREBf0XenAjxZHsuFaKuDtF-rWXy2vF-u8TQdg3ULTmktavbKvhIz4mIFPfyWKQcV-u_S4J9J7F9o5bhcgP8wvVJ-yVrjdNc78Igvgq92Mo8HwTQO/s1600/046.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Map Close-Up" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0cBMSCERz9t-12X925VuhWj-szFZREBf0XenAjxZHsuFaKuDtF-rWXy2vF-u8TQdg3ULTmktavbKvhIz4mIFPfyWKQcV-u_S4J9J7F9o5bhcgP8wvVJ-yVrjdNc78Igvgq92Mo8HwTQO/s400/046.JPG" title="Banner Close-Up" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Close-Up Section of the Banner</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS4Dg7e5ZTWJzvgZWFn2C2cC9jYlr_YUQvCxm7p3E9woMIbIlN7O7JKmeoageaVcbUFw7DjohFiEAiD64ndtXbuR4sGjsG3axu_zVuBqyiwHA-FSdEb1xw_UEN9NFRPSiYxtbKMWQpZu9K/s1600/052.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Map Side View" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS4Dg7e5ZTWJzvgZWFn2C2cC9jYlr_YUQvCxm7p3E9woMIbIlN7O7JKmeoageaVcbUFw7DjohFiEAiD64ndtXbuR4sGjsG3axu_zVuBqyiwHA-FSdEb1xw_UEN9NFRPSiYxtbKMWQpZu9K/s400/052.JPG" title="Banner Side View" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dungeon Map Banner Side View</td></tr>
</tbody></table>
<br />
<br />
As far as the map looks, everything is exactly as I designed it. The one exception is that the print appears to have bled into the banner material a little bit, so the resolution is not quite as sharp as my original .jpg file. This won't be an issue for the functionality of the map, as the fine print (room numbers) is still very legible and everything else on the map (symbols, etc.) is larger and/or very readable. The colors are distinct as well, with no issues.<br />
<br />
Overall, I am very pleased with my finished product. The banner looks as though it would last for many years. My one recommendation to anyone wanting to produce a similar banner would be to keep your map scale somewhat large (my dungeon squares are about 3 per inch, which seems to work well.) If I had printed the same map on a 2' x 4' banner, I'm guessing that the room numbers would have been less legible. I would think that an overworld map would have the same issue with the small print (city names, etc.)<br />
<br />
Thanks to Banners On The Cheap for producing a fine and creative product!Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com11tag:blogger.com,1999:blog-5095003412223965498.post-52209653140508382862012-07-12T14:13:00.001-07:002012-07-12T14:16:49.934-07:00Make Your Own Dungeon<br />
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I just stumbled upon a nifty little dungeon creation tool. It's called <i><b><a href="http://yeoldemapmaker.com/" style="color: purple; font-family: Arial,Helvetica,sans-serif;" target="_blank">Ye Olde Map Maker</a></b></i>, and you can definitely use it to make some simple dungeon layouts.<br />
<br />
The map making tool has sections for Walls, Doors, Windows, and 2 Object Menus. The Walls Menu has the most options, with 26 different wall sections, each of which can be rotated by 45 degree increments. The Doors Menu only has a couple of door types, but you could also use the Windows menu for doors if you chose to. The Object Menus have a few generic object types, but this tool would be greatly enhanced if the Object Menus were expanded.<br />
<br />
The map maker has a nice parchment look to it, perfect for displaying your dungeon creations. Here's a design that I created in a few minutes with the map maker:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDFxK5qhfWXoYwLu00A-tnOWN75PbF0iIQbWckAWcknJ2SkB85g9Con73TEBkz3Xld2GuY4lLXXFVP42e2IiTigwOGm2rRsBRzkCcQlASaGiJypy4j3y_9GKEBsNry70k03PD2xmZLBwnb/s1600/Ye+Olde+Map+Maker+Dungeon.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Ye Olde Map Maker Dungeon" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDFxK5qhfWXoYwLu00A-tnOWN75PbF0iIQbWckAWcknJ2SkB85g9Con73TEBkz3Xld2GuY4lLXXFVP42e2IiTigwOGm2rRsBRzkCcQlASaGiJypy4j3y_9GKEBsNry70k03PD2xmZLBwnb/s400/Ye+Olde+Map+Maker+Dungeon.JPG" title="Ye Olde Map Maker Dungeon" width="400" /></a></div>
<br />
As you can see, I was able to populate my mini dungeon with pillars, beds, chairs, stairs and more. The diagonal wall sections can be a little tricky to use at first, but you'll quickly learn how everything fits together. I would think that this tool would be perfect for designing levels of a small tower, for instance. There are some outdoor objects in the second Object Menu, so it's not out of the question that you could also create an outdoor map with this tool.<br />
<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-34175537702064233392012-07-11T14:45:00.002-07:002012-07-12T14:16:37.654-07:00Terrain Generator<br />
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When playing solo RPG's, I've used random terrain generation as a way to either create a wilderness area map, or randomly create an adventure map space-by-space as you go. Here's a custom random terrain system that I developed for this purpose.<br />
<br />
First, you need to determine the terrain in the starting space. If starting in a town or other landmark, that space should still be allotted a terrain type. Roll on this table:<br />
<br />
<b style="font-family: Arial,Helvetica,sans-serif;">Basic Terrain Table</b><br />
<table border="2" cellpadding="0" cellspacing="0" style="width: 166px;"><colgroup><col style="mso-width-alt: 3730; mso-width-source: userset; width: 77pt;" width="102"></col>
<col style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="18" style="height: 13.5pt;">
<td class="xl69" height="18" style="height: 13.5pt; width: 77pt;" width="102"><b>Terrain
Types</b></td>
<td class="xl66" style="width: 48pt;" width="64"><b>d100</b></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Badlands</td>
<td class="xl67">01-06</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Desert</td>
<td class="xl67">07-12</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Forest</td>
<td class="xl67">13-25</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Hills</td>
<td class="xl67">26-40</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Jungle</td>
<td class="xl67">41-47</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Mountains</td>
<td class="xl67">48-55</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Plains</td>
<td class="xl67">56-81</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Swamp</td>
<td class="xl67">82-88</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl70" height="17" style="height: 12.75pt;">Tundra</td>
<td class="xl67">89-92</td>
</tr>
<tr height="18" style="height: 13.5pt;">
<td class="xl71" height="18" style="height: 13.5pt;">Water</td>
<td class="xl68">93-100</td>
</tr>
</tbody></table>
<br />
Once the terrain of the first space is determined, use the following list to determine the terrain of the next space. The next space can be in any direction, but must be adjacent to the previous space for which terrain was generated.<br />
<i><b><br /></b></i><br />
<i><b>Terrain is normally determined randomly from the previous square.</b></i><br />
Roll d100 to determine the new terrain type:<br />
An 85 or lower (d100) indicates the same terrain type as the previous square.<br />
An 86 to 98 indicates a roll on the <b>Basic Terrain Table</b> (above).<br />
A 99 or 100 indicates a roll on the <b>Special Terrain Table</b>. The Special terrain square has the same basic terrain type as the prior square.<br />
<br />
<i><b>Notes:<br />
If a player rolls a water square, they can not enter that square unless they have a means of crossing the water.<br />
Any attempted travel to any undetermined square that is adjacent to the
water square is determined as if the prior square was a water square.</b></i><br />
<br />
<b style="font-family: Arial,Helvetica,sans-serif;">Special Terrain Table</b><br />
<table border="2" cellpadding="0" cellspacing="0" style="width: 601px;"><colgroup><col style="mso-width-alt: 2852; mso-width-source: userset; width: 59pt;" width="78"></col>
<col style="width: 48pt;" width="64"></col>
<col span="9" style="mso-width-alt: 1865; mso-width-source: userset; width: 38pt;" width="51"></col>
</colgroup><tbody>
<tr height="19" style="height: 14.25pt;">
<td class="xl67" height="19" style="height: 14.25pt; width: 59pt;" width="78"></td>
<td class="xl68" colspan="2" style="width: 86pt;" width="115"><span style="font-size: small;"><b>Prior
Square</b></span></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl68" style="width: 38pt;" width="51"></td>
<td class="xl69" style="width: 38pt;" width="51"></td>
</tr>
<tr height="18" style="height: 13.5pt;">
<td class="xl70" height="18" style="height: 13.5pt;"><b><span style="font-size: x-small;">Special Terrain</span></b></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Badlands</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Desert</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Forest</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Hills</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Jungle</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Mountains</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Plains</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Swamp</span></td>
<td class="xl73" style="text-align: center;"><span style="font-size: x-small;">Tundra</span></td>
<td class="xl74" style="text-align: center;"><span style="font-size: x-small;">Water</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Canyon</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-30</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-30</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-35</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-50</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-40</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Glacier</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">41-55</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-40</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Hot Spring</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">31-40</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">31-50</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">36-45</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">56-65</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-20</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">01-15</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Island</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">16-75</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Lava Flow</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">41-50</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">46-50</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">66-80</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Oasis</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-20</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Plateau</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">51-85</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">51-100</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">51-90</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">21-85</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">41-100</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Quicksand</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">51-100</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">01-70</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl71" height="17" style="height: 12.75pt;"><span style="font-size: x-small;">Sand Dunes</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">21-100</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">76-100</span></td>
</tr>
<tr height="18" style="height: 13.5pt;">
<td class="xl71" height="18" style="height: 13.5pt;"><span style="font-size: x-small;">Tar Pits</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">86-92</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">86-100</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">71-100</span></td>
<td class="xl75" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl76" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
<tr height="19" style="height: 14.25pt;">
<td class="xl72" height="19" style="height: 14.25pt;"><span style="font-size: x-small;">Volcano</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">93-100</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">91-100</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">81-100</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl77" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
<td class="xl78" style="text-align: center;"><span style="font-size: x-small;">x</span></td>
</tr>
</tbody></table>
<br />
<i><b>Descriptions of Each Special Terrain Type are listed below:</b></i><br />
<b>Canyon </b> A deep ravine. Canyons are notorious for the ambushes that often take place there.<br />
<b>Glacier </b> A massive body of ice. Travel across a glacier can be treacherous. Cold-loving creatures often have lairs there. <br />
<b>Hot Spring </b> A source of hot water that issues from the ground. Creatures that prefer warmth can often be found there. <br />
<b>Island </b> A small land mass in a water square. The island has its own terrain type, with an increased chance of encounters/special features. <br />
<b>Lava Flow</b> A source of molten rock bubbling up from the ground. Travel over lava flows can cause damage from the heat. <br />
<b>Oasis </b> An oasis is a fertile area within a desert. These are often inhabited. <br />
<b>Plateau </b> An area of flat, highland terrain. Dragons and other flying creatures make their homes there. <br />
<b>Quicksand </b> A solid-looking piece of ground that is particalarly viscous. These areas can not be avoided, and have a chance of swallowing their victims whole. <br />
<b>Sand Dunes </b> A hill made of sand. Dunes can contain the bones of creatures, and perhaps - the treasure that the creature carried. <br />
<b>Tar Pits </b> Pools of hot black tar that seep up from the ground. These cause damage, and have a chance of holding their victims fast. <br />
<b>Volcano </b> Mountains that actively spew forth smoke, ash or lava. These are very deadly to any who approach. <br />
<br />
After the terrain is determined, roll d100 and consult the list below: <br />
Nothing 01-75 Nothing unusual in this square. <br />
Encounter 76-95 Roll on the Encounter Table. (You will provide the Encounter Table)<br />
Special Feature 96-100 Roll on the <b>Special Feature Table</b>. <br />
<br />
<b style="font-family: Arial,Helvetica,sans-serif;">Special Feature Table</b><br />
<table border="2" cellpadding="0" cellspacing="0" style="width: 166px;"><colgroup><col style="mso-width-alt: 3730; mso-width-source: userset; width: 77pt;" width="102"></col>
<col style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="18" style="height: 13.5pt;">
<td class="xl72" colspan="2" height="18" style="border-right: 2.0pt double black; height: 13.5pt; mso-ignore: colspan; width: 125pt;" width="166">Special Feature Table</td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Castle</td>
<td class="xl69"> 01-05 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">City</td>
<td class="xl69"> 06-09 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Dungeon</td>
<td class="xl69"> 10-20 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Fort</td>
<td class="xl69"> 21-28 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Gate</td>
<td class="xl70"> 29-30 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Inn</td>
<td class="xl70"> 31-35 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Lair</td>
<td class="xl70"> 36-45 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Mine</td>
<td class="xl69"> 46-49 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Pool</td>
<td class="xl69"> 50-59 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Road</td>
<td class="xl69"> 60-69 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Ruins</td>
<td class="xl69"> 70-74 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Tavern</td>
<td class="xl70"> 75-80 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Temple</td>
<td class="xl70"> 81-84 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Tower</td>
<td class="xl70"> 85-86 </td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl67" height="17" style="height: 12.75pt;">Town</td>
<td class="xl70"> 87-92 </td>
</tr>
<tr height="18" style="height: 13.5pt;">
<td class="xl68" height="18" style="height: 13.5pt;">Village</td>
<td class="xl71"> 93-100 </td>
</tr>
</tbody></table>
<br />
<i><b>Descriptions of Each Special Feature Type are listed below:</b></i><br />
<i><b>Castle </b></i>A huge stone complex. These are always inhabited by someone… <i><b><br />City </b></i>A thriving metropolis. This is the largest type of civilization.<i><b><br />Dungeon </b></i>A strange door in the wilderness leading to who knows where? <i><b><br />Fort </b></i>A small garrison that may or may not be occupied. Normally used for military tactics. <i><b><br />Gate </b></i>A magic teleporter that will transport to another space on the map (may also be a gate there)<i><b>.</b><b><br />Inn </b></i>A place to spend the night. <i><b><br />Lair </b></i>An area that some creature(s) is using for their dwelling place. <i><b><br />Mine </b></i>A complex of underground tunnels fashioned for the excavation of precious metals or stones. <i><b><br />Pool </b></i>A small, circular body of water. These are sometimes magical. <i><b><br />Road </b></i>A quicker way to travel. These often lead to civilization. <i><b><br />Ruins </b></i>Formerly a castle or fort, now a pile of rubble. The undead often gather here. <i><b><br />Tavern </b></i>A place to have some drinks, play cards and recruit hirelings. <i><b><br />Temple </b></i>A chapel or larger structure that provides healing services. <i><b><br />Tower </b></i>A tall structure, known for housing wizards. <i><b><br />Town </b></i>A smaller version of a city.<i><b><br />Village </b></i>A smaller version of a town.<i><b> </b></i>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-72945279417244665762012-07-11T12:41:00.003-07:002012-07-11T14:54:08.038-07:00More Online Random Dungeon Generators<br />
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Following up on <b style="color: purple;"><a href="http://www.rpg-blog.com/2012/07/online-random-dungeon-generators.html">my previous post</a></b>, here are a few more random dungeon generators that you can find online.<br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: center;">
<span style="font-size: large;"><a href="http://www.aeldan.com/gen_dungeon.php" target="_blank">Aeldan</a></span></div>
<div style="text-align: center;">
<img border="0" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAqbCqcYeUiXlHYjFjA_Vv7dU0LOjJSUbDporE95IBzQqEzW_qSqFLUrv3kANGbTjhvZha62BUHSFAZed11o6MaMKEYJjWBqppBO2PkPxslC2Xed0JtCsZAZ7JAmBvXiygSW70iUvlLg8X/s400/aeldan+random+dungeon+map.png" width="400" /></div>
<br />
The dungeon generator at Aeldan.com is pretty cool. You only have a few selection fields to modify your random dungeon, but you can choose from a variety of styles including the above "Standard Tileset" look. You can also specify room density and whether you want your rooms separated so that there's not a single thin wall between rooms. Room numbers are automatically generated and placed for you. The best part is that the dungeon maps are easily printable.<br />
<br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: center;">
<span style="font-size: large;"><a href="http://the-lost-and-the-damned.664610.n2.nabble.com/file/n5208872/DungeonBuilderLATD03.swf" target="_blank">Dungeon Builder</a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<img height="244" imageanchor="1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHTeSY9HthUOpzv0XgVn-lIiZM6VR4KSSQZtZWfnKhwnFN5dpnYnWodM0XPtOgRr__eRG3h6zCaNQghh0ES-VaxdGs7vc0zyrcO_47rSkuVsOOkON5U-bTS_KqH8A4lOSFcpxUFksyANjT/s400/Dungeon+Builder+Random+Dungeon+Map.JPG" style="margin-left: 1em; margin-right: 1em;" width="400" /></div>
<div style="text-align: center;">
<br /></div>
<br />
One random dungeon generator that's a little bit outside the box is DungeonBuilder. You select the dungeon size, number of rooms and maximum room size, and DungeonBuilder creates and randomly places the room for you. You then have to connect the rooms with corridors and doors manually by clicking on each space until you get the desired result. This kind of generator could be useful if you are using a Random Dungeon Generation Table (such as is found in the original DM's Guide).<br />
<br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: center;">
<span style="font-size: large;"><a href="http://www.myth-weavers.com/generate_dungeon.php?" target="_blank">Myth Weavers</a></span></div>
<div style="text-align: center;">
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.blogger.com/blogger.g?blogID=5095003412223965498" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwtcThRQv0DZeN26x1mkJz2KBm-PAjOV2yklzxL1EHh2XCS-Xg2oQAeixfK3XPIdviWcWmBvdTJFWxvq6-7gEeB5aYVu6r62JkQOPH9veUPp0PH00PFS-y2Rsk8v-l2rYlCIuzQLARGRJf/s1600/myth+weavers+random+dungeon+map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwtcThRQv0DZeN26x1mkJz2KBm-PAjOV2yklzxL1EHh2XCS-Xg2oQAeixfK3XPIdviWcWmBvdTJFWxvq6-7gEeB5aYVu6r62JkQOPH9veUPp0PH00PFS-y2Rsk8v-l2rYlCIuzQLARGRJf/s400/myth+weavers+random+dungeon+map.png" width="400" /></a></div>
<br /></div>
<div style="text-align: left;">
The most intricate of today's Random Dungeon Generators can be found at the Myth Weavers website. Originally designed by Jamis Buck, this generator is one of the oldest ones out there. Choosing from 13 different selection fields, you can customize your random design by size, room density and door type (note the concealed door on room 14 in the map above.) This generator will give you a potentially large, quick map if you aren't looking for diagonal hallways or multi-faceted rooms.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<br /></div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-84200736845869014242012-07-02T16:39:00.002-07:002012-07-10T20:34:28.850-07:00Online Random Dungeon Generators<br />
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There are quite a few online random dungeon map generators out there. Some even have content generation as well. Let's take a look at some of the better dungeon generators that you can find on the internet.<br />
<br />
<div style="text-align: center;">
<span style="font-size: large;"><a href="http://donjon.bin.sh/d20/dungeon/" target="_blank">Donjon</a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="640" imageanchor="1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4gTNgc-bqfw5COPSODP-pPkFKs6hv_Za1z-p1Atg94Kf3pRi9JjEVmOchMlV2iGyAwLABPGUAUXaeDEektd-z8ADWyXk1_w8sNFKxFVgoBPc16C8qki9AvETIFNslDSOirgqkaaa2HehV/s640/donjon+random+dungeon+map.JPG" style="margin-left: 1em; margin-right: 1em;" width="521" /></div>
The Donjon Website will allow you to create random dungeons complete with dungeon contents, including Wandering Monsters, Traps and Treasure. There are 15 different customizable fields for you to create exactly what you're envisioning in a random dungeon. Perhaps my favorite feature is the drop-down menu with 14 different map types, including Parchment, Marble and Steampunk (shown above). The only negative is that I don't think there's a feature to make the rooms and corridors anything but rectangular.<br />
<br />
<div style="text-align: center;">
<span style="font-size: large;"><a href="http://www.velvet-edge.com/RisusMonkeyMap.html" target="_blank">Risus Monkey</a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="400" imageanchor="1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6FMBVirP9ROZerzhPds1w02qG4H8D2tq5lqcQBKwa-moteF28rca_MX6iTlwMWhaOG8RtT28y0A0rZBb44mmYtx6sfyFQBQArysZaFsRBQY36G3MqVR0TqF4OUZcwUyNo358A9ZfaCbSR/s400/Risus+Monkey+Random+Dungeon+Map.JPG" style="margin-left: 1em; margin-right: 1em;" width="400" /></div>
<div style="text-align: left;">
An Interesting concept in map-making can be found at the Risus Monkey. This map-making tool uses 116 different morph types to generate a seamless connection of hand-drawn tiles. You can specify the width of your dungeon, and also how many tiles you want your dungeon to have. There's no content generator, but if you need a random dungeon that has that illustrated feel to it, this might be the tool for you.<br />
<br />
<div style="text-align: center;">
<span style="font-size: large;"><a href="http://www.dizzydragon.net/adventuregenerator/gen" target="_blank">Retro Crawl</a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="400" imageanchor="1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi6Z0PCUdq6WuapxlzTXFf7OZfSEyE8sRsog4f6CWxhZVE8DQzMES02Sulvw2-8J4WwoaG7gviy9q-NEBFtO7GI6_-lZI7DBz6V01w-EbguT-f56VGuKQ6lcGSot8Lxzkjh4-SYXjkqI8n/s400/Retro+Crawl+Random+Dungeon+Map.JPG" style="margin-left: 1em; margin-right: 1em;" width="388" /></div>
<div style="text-align: left;">
Another random dungeon generator that appears to use tiles is Retro Crawl. With more of a polished look than Risus Monkey, this tool combines the hand-drawn look for caverns with the straight edges of normal dungeon corridors. This one numbers the rooms for you, and provides brief content descriptions of each numbered area. There are 7 different fields to help you customize your dungeon, too.<br />
<br /></div>
</div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-39826238278781307822012-04-18T19:16:00.000-07:002012-05-19T12:50:44.068-07:00Simon and Garfunkel or Demogorgon?<br><center><script type="text/javascript">
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As I was listening to Simon and Garfunkel's great anthem "America" on YouTube, I couldn't help but notice that I had seen one of their photos somewhere before...<br />
<br />
<img alt="" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSf-RvRIkieBk5ADXSdpuxhMKP1RsuI90HxX3zMxsX_gF1DNEPcLPC9O7r6bIoaDCXeE-MyljuAX5KGFfAa8IjQ0ew6zVEPC7KSyT0cuA3jJujBvKKfR7ICXUVw9WMmfb2KYCdi7YAiucl/s320/Simon_Garfunkel.jpg" title="Simon & Garfunkel" width="270" /><br />
<br />
...the Monster Manual!<br />
<br />
<img alt="" border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWm6jjxx_cufvyFzZI9IHlrnF5-MqPB6nf0Exhgi9COBRr3cKBafeyRYav2lruWlpBzUZT7Z0g4cSYpGddzj5JB_WiovSc_8tz3FFtMhyT6FU8NSIMdIOzLFScTdsOBuy_69oa4GmUphAW/s400/demogorgon.jpg" title="Demogorgon" width="271" /><br />
<br />
The resemblance is quite spooky, don't you think? Also, it's worth noting that the singing duo looks quite young in the picture, lending credence to the possibility that the artist of the demon prince used S&G as his model for the drawing!<br />
<br />
Another thing that Simon and Garfunkel have in common with D&D is "Cecilia", a monster hit for the singers, and "Caecilia", a monstrous, 30-foot long, grey worm from the Basic Edition.<br />
<br />
And "Garfunkel" eerily rhymes with Carbuncle.<br />
<br />
<div class="separator" style="clear: both; text-align: left;">
<img alt="" border="0" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWxkp6ypY9mb8NhcU_g359ta_JzrTzoUjTnoCyZPfKz0YzBkc4qb1m_sScebYfa0J7sx56pu2RVSQ-yA5eiatFOzyCa6PSn4cg74chlJIeklDYc2TnpiyKS0jffIrQBm9QCF9Z4dJQpx77/s320/carbuncle.jpg" title="Carbuncle" width="320" /></div>
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<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-37033829986168906672012-04-13T16:16:00.001-07:002012-04-15T16:57:27.141-07:00Basic D&D Character Sheet<br />
<br />
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<br />
Here's a character sheet that I created for Basic D&D. Feel free to use as you wish.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 0px; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5uKLb_j1qwg-7p2lN1QCVR-5oSBH7l2ILnablXg5vB3f7ZGG2ygTU4ydms67_jt-o-W7tuKv5zsKSThEBjJ6qifab2xpry16m1o1mSC-3WpDcI6tRuowen2zu7TTg8Chqu2RfhHgSLxJ/s1600/character+sheet.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5uKLb_j1qwg-7p2lN1QCVR-5oSBH7l2ILnablXg5vB3f7ZGG2ygTU4ydms67_jt-o-W7tuKv5zsKSThEBjJ6qifab2xpry16m1o1mSC-3WpDcI6tRuowen2zu7TTg8Chqu2RfhHgSLxJ/s640/character+sheet.JPG" width="494" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Basic D&D Character Sheet</td></tr>
</tbody></table>
<br />Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-16718443791887825612012-03-16T12:38:00.002-07:002012-03-16T14:12:05.291-07:00Skyrim DLC (Skyrim Expansion)<br><center><script type="text/javascript">
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<span style="font-family: Arial,Helvetica,sans-serif;">After the huge success of Elder Scrolls: Oblivion, game producer Bethesda released an amazing expansion pack titled "The Shivering Isles". The expansion or DLC (Downloadable content) contained a whole new area for players to explore, plus made serious improvements and additions to the original game setting.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Now, following upon the even-greater success of Elder Scrolls: Skyrim, Bethesda again has plans for a major expansion to the original game, which will reportedly be available first for the Xbox 360. Bethesda has already stated that they think the Skyrim Expansion will contain enough new quests to require a minimum of 20-30 hours of playing time.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">But, what improvements and additions would Skyrim players really like to see? Here's a list of things that I think would make the original Skyrim experience more enjoyable:</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><b>More Creative Settings</b> - In The Shivering Isles Expansion, you came face to face with a madman named Sheogoroth. In his realm, you had to be prepared for anything to happen at any time. Not only that, but the Shivering Isles setting was quite beautiful and unique compared to the Oblivion mainland. Multi-colored skies and forests filled with psychedelic-looking plants were the norm in the Shivering Isles. While Skyrim can be breathtakingly realistic, the wilderness seems a little mundane on the creative side. It would be nice if the Skyrim DLC added some more creative features to existing locations, and added entirely new locations as well. Drawing from Oblivion, the Skyrim Expansion could bring back more Oblivion gates, leading to other planes of existence. Other features could be added to the Skyrim mainland, such as volcanoes, quicksand traps, sinkholes, huge tree-worlds, backward waterfalls and more. The unaccessible parts of the map could be made more accessible, and the many small islands could be used to house new locations or portals to other planes, a la Oblivion. It would also be cool to visit a "cloud world", accessible through a mountaintop.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><b>More Monsters</b> - Although I've beaten the Skyrim Main Quest, and still enjoy playing the game, my main gripe with the ongoing Skyrim enjoyability factor has to be the lack of monster variety. Sure, the giants, dragons and hagravens are cool, but it seems like you've encountered every basic monster type pretty early in the game, and from that point on, you just get minor variations on the same basic creatures. I'd really love to see some new creatures introduced to the Skyrim DLC. Here's a list that I came up with without much thought:</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Pixies</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Hellhounds</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Giant Ants</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Giant Bats</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Chimerae</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Dinosaurs</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Giant Snakes</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">More giant types - Fire, Frost, Ettin, etc...</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Genies that could grant wishes if defeated</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Bigger Spiders who do more poison damage</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Gorgons who could turn you to stone</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Slimes and Oozes</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Seamonsters</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Mer-people</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Beholders</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Liches</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Lurkers Above</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Unicorns</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Obviously, some of these creatures are exclusive to Dungeons and Dragons, but there's no reason similar creatures couldn't be introduced to the Skyrim DLC. I think the main goal would be to increase the challenge by adding creatures with new and tougher abilities that would require the high-level player to think a little more.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><b>More Missile Weapons</b> - Here are a few ideas: Spears, Slings, Darts, Blowguns. This would definitely help round out the thief-type characters. It would also be fun to make more use of catapult-type weapons, making them mobile, with a variety of objects that you could fling.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><b>Require More Spell Use for Mage Quests</b> - It's crazy that my character could become the Arch-Mage of Winterhold without casting more than a couple of different spells. Magic is not generally required for completion of most quests. It would be nice to make magic use a more prevalent aspect of optional quest completion. I'd also like to see more variety in Spellbooks, as most of these are offered very early in the game at very cheap prices. I think the Skyrim DLC should offer more powerful spells at much higher prices.</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><b>Miscellaneous Ideas</b> that could be added to the Skyrim Expansion:</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Dragon Riding</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Intelligent Weapons</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Totally dark dungeons with rings of Night-Eye available</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Less Dragon Attacks</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Enhanced Cooking Features/Ingredients to make this an actual worthwhile pursuit</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Arrow Smithing/Enchanting</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Battles against more than two or three enemies...How about a single character taking on a village of fifty goblins or a pack of fifteen wolves?</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">More enhancements to outdoor living, for those who don't want to stay in a house.</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">Flying Pegasi</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Hopefully, the Skyrim Expansion will be out by Summer 2012, and we'll get a chance to see what Bethesda has up its sleeve.</span>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-78748636355574615552012-01-26T14:41:00.000-08:002012-03-22T12:43:52.794-07:00The Quintessential Dungeon Master<br />
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<span style="font-size: small;">Back in the days of yore, around the time when Iron Maiden’s
“Flight of Icarus” video could be seen on daytime MTV, and the Baltimore
Orioles were winning their last World Series, there was a young high-schooler
affectionately called Chico.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Chico
was a Dungeon Master. That means instead of doing homework or playing sports,
he was busy making Dungeons and Dragons adventures for other people to
participate in. Let the record show that Chico
was rarely a PLAYER of D&D. He chiefly existed to be the Dungeon Master.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Now, dungeon masters come in all shapes and sizes. However, Chico was “special”. He
was the Quintessential Dungeon Master. </span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Chico
was probably around average height and build for a teenager, with perhaps a bit
more girth than most, due to the fact that he never picked up a basketball or
worked out in the gym. He walked as one
hunched forward, leaning out over his front feet. This was probably due to the
heavy backpack he bore through the school halls, which undoubtedly housed all
of the D&D reference books needed for the spontaneous Dungeon Master.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Watching Chico
run was pure delight for the senses. Whereas most teenage boys look somewhat
agile in their gait, Chico
ran as though his leg muscles had severely atrophied, taking quick baby steps,
looking as though he would topple onto his face at any moment.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Slovenly is how I would describe Chico’s appearance. His brown-grey hair was
always semi-short, yet he was always brushing it away from his eyes. I believe
it may have stuck to his forehead at times. Since Chico rarely showered, his dandruff was
legendary. The numerous white flakes cascaded perpetually onto his heavy
blue-grey coat, which he always wore. His fashion sense was the epitome of
unkempt. He usually wore a plaid (or other striped design), button down shirt
accompanied by too-short, strangely-colored pants, dirty white socks and grey
Adidas knock-off sneakers.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Chico
had one of the more remarkable faces that you would ever want to see. His eyes
were dark and beady, reminding one of black pools of Abyss. He had an enormous
overbite, his top teeth jutting far out over those beneath. When Chico
smiled at you, his eyes beaded up into little prunes. You always had the
feeling that one of the demon princes (or Ygorl from the Fiend Folio) had taken
up refuge inside his head, and that his huge mouth would open up and envelop
you in an instant.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Chico’s
intelligence was strictly limited to the world of D&D. He was not an “A” student, perhaps not even a
“B” student. He cared little for the academic demands of English, Math and
Health classes, concentrating his mind solely on statistics such as the hit
dice of a Skeleton Warrior or the experience points needed to advance a 15<sup>th</sup>
level Thief. Chico’s
unheralded genius lie in the realm of Chess Clubs, Scientific American and the
Monster Manual, not SAT scores.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Chico’s
role as Dungeon Master dictated a strong repelling of the opposite sex, well
actually, any sex. Females in particular shunned the Master of Adventure,
citing such phrases as “He seems really nice” or “Why doesn’t he ever wash his
hair?” For Chico to talk to any woman would be rare in the extreme, and was
usually accompanied by a redness of the cheeks, and looking down at his feet,
muttering rather than speaking.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">I only had occasion to visit Chico’s house a couple of times. His parents
owned a nice house on a 2-acre lot, above average for the neighborhood. Despite
this, his family’s abode smelled somewhere between a fart and an old shoe. You didn’t
dare eat anything at Chico’s
house, because you were never quite sure where the smell was coming from.
However, this was Chico’s
domain. This was where the adventures took place. And Chico was master.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">As I mentioned before, Chico
rarely played Dungeons and Dragons as a player character. He had no desire to
be flung about at the whims of another dungeon master such as himself. No
desire to be defeated, when he could be the defeater. And when it came to being
the DM, Chico
was as ruthless as they come.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">For one adventure that Chico
expertly whipped up in his head, I happened to create a 1<sup>st</sup> level
character. When one starts out a campaign at 1<sup>st</sup> level, one expects
the challenge and/or competition to be appropriate for that character’s
abilities. However, that was never Chico’s
way. He mostly dwelt in the realm of god-like persons: 28<sup>th</sup> level
mages, arch-devils and ancient dragons. For Chico, anything below 10<sup>th</sup> level
was just a momentary precursor to the real game.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Thus, my first level character and supporting party entered
a typical low-level dungeon, and had some moderate success, escaping with our
lives. When we exited the caverns, we discovered a road, which we followed to a
nearby city. What should come out of the
city to greet us but an army of 3000 soldiers, led by a 19<sup>th</sup>-level
mage casting Delayed Blast Fireballs. Needless to say, we were Delayed-Blast
Incinerated.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Bored with the low-level shenanigans, Chico would insist on the players using a
higher-level party, say 9<sup>th</sup> level. We would spend several hours
carefully choosing our classes, equipping our characters with whatever magic
items Chico
would allow, and learning new spells for the upcoming adventure. </span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">I remember the session began with my party outside three
cave entrances, somewhat like the Tomb of Horrors (Chico’s favorite official D&D module). We
chose one entrance, and crept carefully inside. However, no amount of care
could stop Chico
from dropping a heavy stone wall on my party, bringing the hit point total of
my main character from 43 down to 4 within 30 seconds of entering the dungeon.
Barely alive, we chose another entrance, and even more carefully navigated the
hallway around the bend. As soon as the light from the outside was no longer
visible, our torches went out, and we found ourselves in total blackness.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">What happened next was Chico’s
genius operating in its element. One of the party members, a fighter, “tripped”
and lost all of his hit points and died. The culprit? Juiblex (whose name I
always misspelled Jubilex), the Faceless Demon Lord of slimes and oozes, who
was revealed when the lights came back on. </span></div>
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<span style="font-size: small;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><img alt="Jubilex" border="0" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQUNOpPS58acRct9JHWdt4vygFG11ntt0HbCMvXuRQSijghLSdOGgy0z_05FVuIL49JKPYyrz7DhjMc3TG5zySWNz7xBPaUp66LQpIPdN85jlQgen1oN_0PVBLa_SZTomvRdQx294DfzlY/s320/Juiblex.jpg" title="Juiblex" width="320" /></span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">For those who don’t know, Juiblex
resides on the 222<sup>nd</sup> layer of the Abyss, can swallow foes whole, and
spits out acidic secretions which can dissolve just about anything. He is
basically a great pile of demonic ooze. What he was doing unguarded in a dark
hallway on the Prime Material Plane is anybody’s guess. Chico!!</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">Those of us who remained ran down the hall, only to come
into a wide, empty cavern. The cavern
was not empty for long, because Orcus, lord of the undead, soon came riding in
atop a German Panzer tank. As if two demon lords were not enough to contend
with, Asmodeus, the Overlord of the Nine Hells was next to enter. How they
destroyed us is irrelevant. Of more importance is that the actual adventure
proved to be much shorter than the anticipation of it.</span></div>
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<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">When Chico
DID play as a player-character, he used what may be the most blatant abuse of
power in D&D history, the Anti-Paladin. A regular paladin was supposed to
be a virtuous, lawful-good knight type who existed primarily to serve the
common good. As such, he would gain special powers, such as self-healing, which
were not available to the other classes. He also had higher-than-normal ability
scores to compensate for the tend toward goodness. The Anti-Paladin had all of
the powers of the good paladin, but in reverse. So, Chico’s character would be able to hurt, not
heal. Also, his mount was a flame-spewing nightmare from the nether reaches.
When Chico
fought, he used a Dark Vorpal Blade +12. In other words, he rarely, if ever,
missed anything that he swung at. He
took out a village of 400 orcs with his sword alone. I never saw Chico’s Anti-paladin at
anything less than 40<sup>th</sup> level, and I doubt that it ever was.</span></div>
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<span style="font-size: small;">That is all that I have to say about Chico, a high-minded,
misunderstood master of his domain, who never quite fit in to the real world,
but who always excelled in ruling others in the realm of Dungeons and Dragons.</span></div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0tag:blogger.com,1999:blog-5095003412223965498.post-73881137226721839122012-01-17T15:16:00.000-08:002012-03-22T12:42:05.922-07:00Skyrim Journal Part 1<br />
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System: Xbox 360</div>
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Race: Bosmer (Wood Elf)</div>
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Current Level: 37</div>
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<br /></div>
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<i>So I purchased Skyrim the day it hit the stores. I played
for about a month on an old 27” console TV before forking out a few hundred
smackers for a shiny 32” 1080p model. If you’re not playing Skyrim in Hi-Res,
HDTV, I highly recommend it. The increased quality of the graphics made all the
difference in the world. Plus, I could not read the smaller print on my old TV
set. Now, everything is crystal clear, and I don’t have to squint like an old
codger.</i></div>
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<br /></div>
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Now then, onto the game itself…</div>
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<br /></div>
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As you may well know, Skyrim is the fifth installment in the
Elder Scrolls series of video games. The vast expanse of wilderness that is
covered by Skyrim is second to none. I still do not know how the makers managed
to get ALL of the detail for this game onto one disk. It’s simply mind-boggling
when you consider all of the towns, dungeons, rocks, trees, blades of grass,
etc…and the flying DRAGONS are superb.</div>
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<br /></div>
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There are many things to love about Skyrim. The ability to
explore every facet of the wilderness you’re in takes you as close to a
real-life RPG as you might want to get.
If you don’t like the main quest-line that the game offers, simply
ignore it and go off adventuring wherever your little heart desires. If you do
follow a quest line, Skyrim guides you on your way with a directional symbol –
otherwise it would be nearly impossible to complete some quests in such a vast
world.</div>
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<br /></div>
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One quibble with Skyrim’s predecessor, Oblivion, was that
the quality of the faces in the character creation screen was downright awful.
Well, the faces in Skyrim are better, but not a lot better. Some of the elves
look more like aliens, and it’s quite necessary to tweak the faces so much to
make something halfway attractive, that they no longer resemble the races that
they were supposed to represent. In fact, there is too much darkness altogether
in the faces, and it would have been nice to lighten them up considerably. The
Nords have perhaps the lightest skin, and probably look the best of the
human-like races.</div>
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<br /></div>
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Skyrim offers only a simple set of three ability scores
(Health, Magicka, Stamina) for improving your character. When you level up, you
can improve one of these scores, plus one of 18 skills. In turn, each skill has
a tree of perks, which are arguably the most important aspect of improving your
character. I don’t use much magic in the game, so I have spent most of my perks
on Archery, Sneak, One-Handed, Heavy Armor and Enchanting. There are some
pretty cool perks available in each tree if you get your skill to 100, but I’m
not there yet.</div>
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<br /></div>
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One thing I do miss from Oblivion is the Ring of
Night-Eye. The Khajiit race has this
ability naturally, but it’s not available to the other races, except as an
Illusion spell. Fortunately, the dungeons are well-lit compared to Oblivion, so
you can see pretty well most of the time.</div>
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My main complaint about Skyrim is the lack of variety of
creatures to fight. This does not keep Skyrim from being a great game. However,
I think I knew just about every creature in the game by Level 12. In the
wilderness, I’m pretty sure I’ve encountered every kind of creature possible,
so that only leaves the dungeons as places where I might meet up with something
new. If I do come across something new, it’s usually just a higher variant of
one of the many bandits, zombies, falmer, etc…If there’s an Elder Scrolls part
6, I’d love to see some chimaera, cockatrices, gelatinous cubes, or gorgons.
And how come none of the Skyrim creatures has the ability to Turn to Stone or
Drain Levels? That would make the combat
more interesting.</div>
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Skyrim is pretty easy to play with just a basic combat
style. I can defeat most foes with my bow even in melee, or then simply bashing
the heck out of them with my mace. I recently discovered (around level 35) that
having a bow that drains health is by far the best option for long-range
combat. At least – I haven’t been challenged much in combat since I started
using that bow. I do use my shield every once in awhile, but prefer to keep
Fast Healing equipped in my off-hand instead. I also haven’t used
Dual-Wielding, but that might be fun to try at some point. I also have a perk
that causes huge additional damage with daggers when sneaking, but I haven’t
been able to get it to work yet.</div>
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My character got married around level 15. I married the
first semi-pretty girl I saw, Ysolda – the one who sells in Whiterun at the
market stalls.<br />
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<img alt="Ysolda" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlHvaQEw7RmzSQFJpTfbOTD6JXs7A_jNE42CWaDo3ISRAM-8hRDkHrh9an3_5QEqSeo9T4q97SNLETTqY_OdhT1jgpRTwFOOHr4TLHmqg2niIVupBEd6A_7uHRkgVtOqHqpua1cDTatdPb/s320/ysolda.JPG" title="Skyrim Ysolda" width="253" /></div>
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Her face is OK to look at, but I really like her voice when
she says, “Hello My Love". We moved into my house in Whiterun, and she brings
in a tidy profit from her trade activities. I can’t for the life of me figure
out why she still charges me for her wares instead of giving me what I need,
but hey, that’s marriage in the wild world for you. It also spooks me a little
that she carries a dagger on her hip when I’m around, and then talks to me in
that sweet voice. I got Lydia
as my House-Thane, and I find it a little odd that she hangs out in my bedroom,
while my wife roams the rest of the house. Three’s company, I guess. Now that
I’ve been around a bit more, I kinda like Sapphire from the Riften Thieves’
Guild. I don’t know if she’s the marrying type, though. I sure wouldn’t want
her carrying a dagger around in my bedroom…</div>
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I just finished a quest where a talking dog took up with me.
It said that it needed to go to its master at some shrine, and could I follow
it there? Little did I know that the
journey would take us forever, and its master was actually some kind of crazy
god. Then, the god wants me and the dog to go ALL THE WAY ACROSS SKYRIM to
fetch a certain item. Try climbing a mountainside with a mangy mutt who wants
to carve his own path up the hill. He was a really good fighter, though. I
think he could have single-handedly taken down most of the baddies that we came
across. After all this was done, my only reward was to see dog and god reunited
in stone friendship forever. I’m never having a stupid pet, that’s for sure.</div>
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Speaking of gods, that insane Sheogorath from Oblivion is
back. I won’t spoil the quest that he’s associated with, but it took me awhile
to figure out exactly what to do because the guy is clearly bonkers. I’m kind
of hoping that he comes back into the game at some point, because he seems to
add some random fun whenever he shows up.</div>
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I’ve put about 90 hours into Skyrim so far, and I don’t
think I’m that close to finishing the main quest-line. I hope you’re having as
much fun as I am! I’ll try to have another update for you soon.</div>Scotthttp://www.blogger.com/profile/12267815628705750656noreply@blogger.com0